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Fuzyhead

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Everything posted by Fuzyhead

  1. Can you show a wireframe please? It looks a bit blocky, may need more than 8k tris (I do not know what's the normal polycount for a source engine car though). Also it seems like you are not mirroring the sides which can save you a lot of uv space.
  2. ​Albedo/Metalness/Roughness/Normalmap with a 1024x1024 resolution.
  3. Interesting video Kanine. Only thing I would recommend is using the symmetry modifier way more often. Currently you are doing many steps 2 times for both sides instead of simply letting the modifier handle that automatically.
  4. So, it is still somehow wip (I think there are still some scratches missing on the magazine) but I think I am close to call it finished. Main reference is still this concept. Hope you guys like it.
  5. It is mainly (not entirely) based on this concept. And indeed, the part at the side of the scope looks strange... but I guess it is caused by some cage intersection since it was not baked with a exploded mesh yet. But thanks for the feedback, will take a closer look to those parts next time
  6. I really lost my motivation in making 3d stuff after working - only things I got done during the last 1-2 months were the lowpoly and the bake...
  7. Made a rough image with some feedback. What happened out of the last pistol you posted earlier?
  8. As far as I know it should actually be the other way around - you should do your edges smoother than the actual reference to achieve a better effect (especially from distance - for example). About the model itself - looking good in general, but as I said before I would recommend you to create some more complex model so you gain more experience then creating smaller assets over and over again without actually challenging yourself.
  9. Thanks everyone. Actually thought no one is actively watching this thread Nice people, interesting project, happy to be here. Thanks for the congratulations again.
  10. Mathis Widrat - IO Interactive
  11. Had a weekend without internet (relocation) and created a weapon (Hp only) out of a concept:
  12. Hey Geoprimedonna, as far as I know this section is for personal portfolio sites only, not for presenting your projects you are currently working on. Maybe you should think about posting your project's updates in a different section, like this one. You might going to get more feedback after posting there as well.
  13. Well well, even though there was no criticism (unfortunately), here is the final asset:
  14. Yet again working on a WWII weapon. The textures aren't 100% finished, therefore I am looking for some feedback
  15. Yeah I like to see old stuff from artists as well, but since most people tell me to get rid of my old stuff I just do it, even though I would like to keep some. Anyweay, got some new content on my website (currently looking for a new (freelance) job as well):
  16. Eventhough I fear that this joke might be only funny for someone who understands german...
  17. Damn... yet again underestimated humanity
  18. Magazine of a weapon I am currently creating, hopefully I can show the rest soon: Anyone has an idea what weapon it's going to be ?
  19. I have to agree all of you afterwards - the plaster seems indeed a bit off, especially the normalmap and the brightness. Thanks for the feedback
  20. Hey, thanks for the comments, I just saw that someone posted in here so I am sorry for the delayed answer Yeah Indeed, I think I am going to kick the Foxhound and other unfinished stuff (and probably the Chase section as well) out as soon as I finished creating new content. Thanks again for the feedback.
  21. Looks solid, but I can not find any layout process, planning or similar. Since you are a level designer I would clearly like to see something like this if I would like to hire you (gameplay thoughts, you know?). In addition everything seems quite... Usually. There is no special area or environment you tried you create, just the common CryEngine forest/swamp scene. Maybe you should pick a special artwork and try to focus on a smaller scene and make it as detailed as possible instead of creating an entire landscape with less amount of details. I would also get rid of the entire concept art section. Last but not least you should consider to change your header - Slayer Designs? Sounds more like you would like to go into the modding scene, better use your real name or something similar as a header.
  22. Yes, I guess I used it to intensive?^^ Thanks Steppenwolf, I'll try to edit/redo the normal and diffuse with your tipps tomorrow.
  23. I would say you could use some more contrast, but that's just my 2 cents. Anyway, some progress with the dual special, hope you like it:
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