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  1. Hi , the mapis intended to be sold on the Unity asset store at the end, so I can't know in advance what will be the gameplay elements, I just can try my best to not have the worst level design work But anyway , even if it's a simple environment without gameplay, how do you call the volumes work, and design of the layout ? Can't be level design too ?
  2. Thank you for the feeback I gave it a dirt pass on all the metallic parts, you were right it add some more realism. Concerning the space... yeah as I said I'm still a poor level designer and you are right it looks like a warehouse filled with stuff. At the moment, the displayed room is the number 1. I plan to add a central circular room with some sort of big tank / reactor , a corridor , and a second "similar" room to do things I didn't did in the n°1.
  3. Since this is ( and still ) a WIP thread , here are few iterations of the scene :
  4. Hello guys ! I never been a really active user but heh , here I am with some things to show To make it short, I'm doing a map located in a Foundry / steel factory. The base is there but I need to add more models to it, it's not finished yet. At the moment there is only one room done (N°1) , but I'm planning to add few mores : Here are some of the reference pictures I used : Some things that might interest you to know is that it's 100% baked lighting , and using the recently released post processing stack of Unity. Also here is a complete album with some of the lighting / post process iterations, I would love to get feedback on this too :-) https://imgur.com/a/mmfxp Thanks for your time reading this thread , and as always , I heavily welcome any criticism on any matter ( Especially on level design, my weak point ) Thank you in advance
  5. Hi Mapcore ! I'm working on some sunset ambiance scene and I definitly need your feedback and criticism to continue going further !
  6. Hello ! I recently changed my whole portfolio to something new, and i'm looking for any advices concerning it. I already know it could have some display problem on small screen resolution but let's see what do you guys think about it www.NovaShade.com Thanks you in advance !
  7. Hi Mapcore ! Here is some personal project I worked on recently, this is the courtyard of my former elementary school. If you want to see more of it there is an online playable light version ( Doesn't work with all browsers ) : https://dl.dropboxusercontent.com/u/5547812/SaintJoseph.html Any criticisms are really welcome.
  8. Had some fun with the PBR rendering in Marmoset 2 : If you want a closer look here is two hi res screens : http://i.imgur.com/DKdzZu6.jpg http://i.imgur.com/Nsk4h2z.jpg
  9. Hi evryone ! I'm in the process to refresh my portfolio and i would like to share my toughts about it to be sure i'm aiming in the right direction. http://zenutron.daportfolio.com/ Here are the most critical points on my opinion : - Most of the pics are works from school projects and doesnt age well. - I should take off characters since i'm aiming at environment . Some other things i have a doubt about it : - Should i use something more professional than DA portfolio ? And here are the things i would do to improve it : - Having a category with level design / lighting works using SDK and pre existing assets. - Having a category with modular assets proving the hability of creating environement efficiency. - Having a category with general props , 2D works , proving polyvalence. I would really appreciate any kind of feedback, at the moment i'm still struggling to know what kind of profile the game industry are looking for environment artists. Thanks you in advance
  10. Yes , all the assets are from the game , exept the Manor structure wich I've done by myself.
  11. Hi ! I'm pleased to show you the map "Secret Quarters" done for Chivalry : Medieval Warfare. The environment is supposed to be the secret manor of Malric, King of the Masons. If some of you are playing the game , the map will be playable soon on the beta servers Meanwhile, here are few screenshots : And there is a quick walk through in video : Any critics are heavily welcomed.
  12. here is some news with those 2D concepts for few assets : Hi-res link : http://img15.hostingpics.net/pics/200899Assets.jpg
  13. @Knj The FPS are in the upper right corner @Kikette I'm not really sure as you about that , it's going to be tight on time. @Kedhrin The turbo fart jump is not a definitive feature Concerning the real time lighting on the bear , the custom shader still need to be finished.
  14. Hi Mapcore ! Let me introduce ourselves : We are a small team of 3 students working on a Unity game with pinatas. We have a programer in charge of evrything really technical / AI , a character artist / animator and me as environment arist / level designer. The game type is some sort of Hack and slash with a lot of pets. The main character have few upgradables attacks and can create 3 types of pets : A tanker wich can taunt the ennemy , a damage dealer wich is fragile and a healer. There is going to be some differents kind of ennemies too with specific roles. For the feeling of the game we would like to get a contrast with a cartoony ambiance on one side and something gore/violent on the other. Here is the early first concept art ( wich is a bit too much cartoony because i'm too bad to do a real lighting in 2D ) and an in game screenshot from the camera view : At the time i'm creating this thread we are at 1 month of production , so it's far to be finished yet but i would be pleased to get some critics during all the process. Note : The UI is not definitive and we also have only one character at the moment , so we use it for all of them. The gameplay is far from what it should be too , the base mechanics are done but it still need to be balanced. The attacks arn't really implemented either. Here is the link to the Unity player : http://dl.dropbox.co...812/Public.html If you run lower than the 50 fps normally setted for the web player , could you write here or by PM your computer specs ? I'm going to keep an eye here on the replies so feel free to give any critics and comments , it would really help us to have an external view on that project. EDIT : here the first concepts for the assets
  15. Wow , actually people really play the solo of BF3 ?
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