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Posted (edited)

yreppjxx5oa2.jpg

My first ever bonsai tree, first ever vegetation asset lol :D

was gooing way to good and too fast, but the shit hit the fan when it comes down to editing vertex normals, damn still i didn't get it right, need to work on this more !

Edited by knj
Posted (edited)

Haha, nice knj!

and really cool prop kikette, great to see you trying out other styles :).

I did some cliffs once again, trying not to suck this time!

pNTGd5B.jpg

MkEGfkQ.jpg

The mesh uses a tiling texture and small (256²) normal map to give some unique details to the bigger shapes.

The tiling texture:

qjpH92T.jpg

Edited by penE
Posted (edited)

pipes1.jpg

pipes2r.jpg

Yeah some waterpipes :P Texture by myself ( some CG Textures used as a Base ) =) Hope you like it

Edit*

The Rusty Pipe has still the old Texture on it, the final version has the yellowish side on top =)

Edited by Trempler
Posted

Nice pipes! It's a pity they'll look odd in GS due to the inability to light model's properly, unless you've somehow fixed that?

Thanks, we use a lot of new Rendering stuff for our Mod, per pixel lighting on models, too we have dynamic lights and source like shadows ( disabled in this pic )

But here a fast test where you see stuff but it was super fast done and i´m to lazy to do it better ^^

pipes4.jpg

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