RedYager Posted December 24, 2012 Report Posted December 24, 2012 Would love to see a wire on this. Do you want to see the wires on the high or low poly? Quote
Dejavo Posted December 24, 2012 Report Posted December 24, 2012 (edited) Chainsaw: Owkey. Then I think that the coating on the blade should have been more matte/less specular than the rest of the metal. For contrast and realism. That kinda coating is really rough and non-reflective from my experience. That Lee ensfield is amazing. I'm gonna use it as a ref for materials next time. Edited December 24, 2012 by Dejavo Quote
RedYager Posted December 25, 2012 Report Posted December 25, 2012 Not the best renders And you can see it textured here Quote
Brander_Rly Posted December 26, 2012 Report Posted December 26, 2012 Hi everyone I'm new here. I really want to learn 3D and other medias. I finish the "Getting Started" tutorial series (These tutorials cover the basics of the 3DS max) from the Adobe Learning Channel, so I decided to practice some techniques I've learned from the videos. After some attempts to make some props I finished a very basic bar table: -I tried to texturize that, I created the normals using the Nvidia plugin for photoshop (btw, that was the first time I used that plugin) but I didn't know how to put it in the material editor (the normal map). I could only use the textures you see in the photos (I forgot what's the right name of those textures that don't have the "normal" and specular information on it xD) I think there are not much more to say about the model itself, but if someone knows some others learning channels and have some advices for someone that is starting to modelling I would be very thankfull. Quote
penE Posted December 27, 2012 Report Posted December 27, 2012 Random stylized prop, trying to get better at handpainted stuff. 806 Triangles: Quote
Puddy Posted December 27, 2012 Report Posted December 27, 2012 Very cool! Those gauges are a bit undefined though, could use more contrast (more crisp white!). Quote
penE Posted December 29, 2012 Report Posted December 29, 2012 Oh yeah, true .. hope it's better now: Chimeray, D3ads, Vilham and 1 other 4 Quote
kanine01 Posted January 1, 2013 Report Posted January 1, 2013 RomanGladius (View in 3D) I tried making a Roman Gladius, I still have to skin it though. I also made a pointlessly hipoly version for no reason. Any CC would be much appreciated. Quote
NeilJones313 Posted January 3, 2013 Report Posted January 3, 2013 Stuff I worked on today. :/ Squad 1 Quote
Rick_D Posted January 3, 2013 Report Posted January 3, 2013 YOUR TEXTURING IS GETTING BETTER BUT WHY DO YOU HAVE SO MANY LOOPS AND CUTS IN YOUR GEOMETRY, ARE YOU RETARDED OR SOMETHING SRS QUESTION? /caps lock and couldn't be bothered to turn it off and re-write it even tho explaining it has probably been more characters than just fixing the mistake Quote
NeilJones313 Posted January 3, 2013 Report Posted January 3, 2013 lol no Im just making a higher poly room this is just one wall and I just started it Quote
knj Posted January 3, 2013 Report Posted January 3, 2013 lol no Im just making a higher poly room this is just one wall and I just started it stil you got some flat shit there divided in to milions of polys, im with rick here my Mayan calendar i was playing with Seldoon182, Pampers, kikette and 2 others 5 Quote
knj Posted January 3, 2013 Report Posted January 3, 2013 (edited) sup ? hope it's good but any crits are welcome Edited January 3, 2013 by knj Quote
kikette Posted January 3, 2013 Report Posted January 3, 2013 I really love this design. A already saw some Sculpted Maya calendar, but this one isn't full of shitty noisy detail and have realy nice volume. This is a really nice job *_* -HP- and knj 2 Quote
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