knj Posted January 11, 2013 Report Posted January 11, 2013 Some small tweaks in diff, thanks all for tips ! kikette and Seldoon182 2 Quote
KoKo5oVaR Posted January 11, 2013 Report Posted January 11, 2013 My only advice is that it's already impressive enough knj knj and -HP- 2 Quote
kikette Posted January 11, 2013 Report Posted January 11, 2013 knj => I love where this is going. If I can suggest you something, this is to put some color into your mesh, by example ; adding some colored moss like this ; It could add some interest spot into your diffuse =) knj 1 Quote
KoKo5oVaR Posted January 11, 2013 Report Posted January 11, 2013 Well as i enjoy painting over such good stuff why not something like that ? knj and kikette 2 Quote
Squad Posted January 11, 2013 Report Posted January 11, 2013 (edited) Finally making my first steps into modelling It's nothing too special in comparison with what the rest is posting here, but I'm quite excited about it and eager to learn more. I should note that I build it in Hammer first and then imported it in XSI. I wouldn't know how to get the scale right otherwise.Anyone has any tips on that? It has a collision model so that you can shoot and jump through it (took me a while to figure that out!). Btw, it's a window in case you didn't notice! I find UVMapping to be one of the hardest parts (in comparison, that is, at the moment I'm trying simple models only obviously). Is there a way to see all the faces on the UV map while mapping the whole thing? While making this I could only see what I had selected which made it almost impossible to put everything nice next to each other. It's overlapping in quite some places, as you can see below. Also, does anyone know if it's possible to make a model with breakable parts? I'd like to make the inner parts of the window breakable, so that you must shoot them to be able to jump through the window, right now they're not in the collision mesh. Edited January 11, 2013 by Squad Quote
knj Posted January 11, 2013 Report Posted January 11, 2013 Heh, you guys, gonna try smth with it tomorrow Quote
Seldoon182 Posted January 11, 2013 Report Posted January 11, 2013 (edited) I wish I could see a Stargate made by Knj sooner Edited January 11, 2013 by Seldoon182 knj and 2d-chris 2 Quote
penE Posted January 12, 2013 Report Posted January 12, 2013 Made some props : 2d-chris, selmitto, D3ads and 3 others 6 Quote
2d-chris Posted January 12, 2013 Report Posted January 12, 2013 lyeaaaah thats kick ass dude, like mars attacks style ;D Quote
Fuzyhead Posted January 13, 2013 Report Posted January 13, 2013 Currently working on a smaller damaged Truck for a Udk project. The broken glass (for the window and spotlights as well) is still missing and will be added on the next step. D3ads, kikette, Minos and 2 others 5 Quote
D3ads Posted January 13, 2013 Report Posted January 13, 2013 Nice, reminds me of the wrecked Iveco truck in Metro 2033... Quote
kikette Posted January 13, 2013 Report Posted January 13, 2013 I think that the wheel looks a bit strange.. maybe the excessive extrusion of the center ? This is the only thing I could say, the rest looks really great ! Quote
Fuzyhead Posted January 13, 2013 Report Posted January 13, 2013 (edited) Nice, reminds me of the wrecked Iveco truck in Metro 2033... Didn't knew that Metro used a Iveco truck, quite interesting (evenso I can't view the image you posted- edit: images works now, strange...), my main reference was a Iveco truck as well. But good to see that It's recognizable^^ I think that the wheel looks a bit strange.. maybe the excessive extrusion of the center ? Hm, I used this reference for the wheel, so it does really exist. But several people said it looks stange- I'm going to change it on the next step so the extrusion isn't so obvious/extreme. Thanks for the feedback. Edited January 13, 2013 by Fuzyhead Quote
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