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Posted

knj => I love where this is going. If I can suggest you something, this is to put some color into your mesh, by example ; adding some colored moss like this ;

openphotonet_img_0342.jpg

It could add some interest spot into your diffuse =)

Posted (edited)

Finally making my first steps into modelling :)

It's nothing too special in comparison with what the rest is posting here, but I'm quite excited about it and eager to learn more.

I should note that I build it in Hammer first and then imported it in XSI. I wouldn't know how to get the scale right otherwise.Anyone has any tips on that?

It has a collision model so that you can shoot and jump through it (took me a while to figure that out!). Btw, it's a window in case you didn't notice!

window01.jpgwindow02.jpg

I find UVMapping to be one of the hardest parts (in comparison, that is, at the moment I'm trying simple models only obviously). Is there a way to see all the faces on the UV map while mapping the whole thing? While making this I could only see what I had selected which made it almost impossible to put everything nice next to each other. It's overlapping in quite some places, as you can see below.

window_uv.jpg

Also, does anyone know if it's possible to make a model with breakable parts? I'd like to make the inner parts of the window breakable, so that you must shoot them to be able to jump through the window, right now they're not in the collision mesh.

Edited by Squad
Posted (edited)

Nice, reminds me of the wrecked Iveco truck in Metro 2033...

Didn't knew that Metro used a Iveco truck, quite interesting (evenso I can't view the image you posted- edit: images works now, strange...), my main reference was a Iveco truck as well.

But good to see that It's recognizable^^

I think that the wheel looks a bit strange.. maybe the excessive extrusion of the center ?

Hm, I used this reference for the wheel, so it does really exist. But several people said it looks stange- I'm going to change it on the next step so the extrusion isn't so obvious/extreme.

Thanks for the feedback.

Edited by Fuzyhead

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