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  • 2 weeks later...
Posted (edited)

Update:

I haven't changed much after the last playtest, most people seemed to like the layout. One problem I noticed was that nobody wanted to go B. It might have been because of the tunnel making it easy for CTs to flank. Or maybe because there is only one entry making it hard to enter the site.

So far I added this door, making it harder for CTs to push the pipe, I also moved the spawns slightly so Ts get to B faster.

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I also started detailing the exterior. I'll be going for this style:

Spoiler

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Oh and another layout thing, I opened up this AWP spot on A again so CT can hold A long a bit easier.

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Edited by jd40
  • 2 months later...
Posted
3 hours ago, jd40 said:

Just got done with the first art pass. There's some work left but the map should be in a presentable state for the deadline.

Maybe I'll try to squeeze in that last minute playtest on sunday or tuesday.

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Absolutely incredible, really feeling the lair-like vibe.

Posted
5 hours ago, braindeer said:

Absolutely incredible, really feeling the lair-like vibe.

Thanks!

34 minutes ago, RAD said:

It was reskinned.

Tutorial.

Yep,  my method goes like this:

Wallworm import model -> change vmt location to my own -> compile

7 hours ago, fewseb said:

Woah, is that SWAT van a custom skin or card?, either way I would love to know how you made it or if its available for public use.

I guess I can upload it after I release the map. Also planning to make desert gign playermodels.

Posted (edited)
35 minutes ago, jd40 said:

 Also planning to make desert gign playermodels.

2

Wait you can reskin player model without breaking it?

Edited by RAD
Posted
8 hours ago, jd40 said:

Thanks!

Yep,  my method goes like this:

Wallworm import model -> change vmt location to my own -> compile

I guess I can upload it after I release the map. Also planning to make desert gign playermodels.

Custom player models would be great, Ive always heard people talk about doing them, but simple re-skins could be a good breakthrough, instead of entirely new factions.

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