jd40 Posted June 21, 2017 Report Posted June 21, 2017 (edited) The map is set in an artificial jungle facility in the middle of a desert. Terrorists want to blow it up because it's run by a shady GMO corporation which is exploiting the locals. Workshop release Edited April 27, 2019 by jd40 Fixed broken image link rosk, slavikov4 and Ridders 3 Quote
noobgames Posted June 21, 2017 Report Posted June 21, 2017 15 minutes ago, jd40 said: This is my entry for the contest. Whether I'll be able to finish this in time or not remains to be seen. Theme: Greenhouse with lush jungle (A), caves/tunnels (B). The exterior could either be a desert or snowy countryside. But first thing's first, gotta get this layout working. Playtest coming soon. Thats some beautiful brushwork you got there. Now lets hope it plays well! Quotingmc, Teddy Graham, gav and 3 others 6 Quote
jd40 Posted July 4, 2017 Author Report Posted July 4, 2017 Update: New layout: Here's a gif showing the changes: To sum it up: CT spawn moved up to A A short and mid are now connected for T rotate options Some entries have been choked Added ceilings where applicable. This will have to be playtested soon. gav 1 Quote
King Skizzy Posted July 4, 2017 Report Posted July 4, 2017 Just looking at the gif showing the changes I can instantly see a potential problem.You have removed the connector on T side that links both paths to the sites and as a result the rotate times for T are extremely long. Adding the connector back in would add a risk/reward idea because you have a quick rotate between each site at the cost of passing through mid which could be hard if you do not have mid control, or you could take the longer safer route through T spawn area. Quote
jd40 Posted July 4, 2017 Author Report Posted July 4, 2017 46 minutes ago, King Skizzy said: Just looking at the gif showing the changes I can instantly see a potential problem.You have removed the connector on T side that links both paths to the sites and as a result the rotate times for T are extremely long. Adding the connector back in would add a risk/reward idea because you have a quick rotate between each site at the cost of passing through mid which could be hard if you do not have mid control, or you could take the longer safer route through T spawn area. The one with connector is the new one Quote
King Skizzy Posted July 4, 2017 Report Posted July 4, 2017 1 minute ago, jd40 said: The one with connector is the new one Oh ok... didn't realise. Maybe add some text on the gif to make it a bit obvious. jd40 1 Quote
jd40 Posted July 8, 2017 Author Report Posted July 8, 2017 Update: New layout: Once again A site got most of the attention as it seems to be the most problematic one on playtests. Abandoned the idea of having CT spawn on A Bombsite A increased in size with more cover A long and short have been linked with a connector A long T entry into the bombsite is now a dropdown Terrorists now have default control of "A short open area" Removed verticality on "A short open area" Mid timings have been tightened Freaky_Banana, rosk, Rump3L and 2 others 5 Quote
jd40 Posted July 16, 2017 Author Report Posted July 16, 2017 Update: Skipped mapcore playtest on the last layout instead we'll be testing this one: The only changes are on B. I decided to remove the round "heaven" entry into B, as cool as it looked it just wasn't fun. Apart from that I also added some more holding angles and afterplant options for Ts. Also started with some detailing: MadsenFK, rosk, Minos and 11 others 14 Quote
jd40 Posted July 17, 2017 Author Report Posted July 17, 2017 6 hours ago, Gooby said: is that a model or just brushwork? 5 hours ago, marble said: looks like multiple modular models. Yep it's mostly nuke models, the dome is a custom model. gav 1 Quote
jd40 Posted July 30, 2017 Author Report Posted July 30, 2017 Finally starting to detail this map but now one question comes up, do I have too many themes? maybe. I've basically got 3 themes. Dome installations & industrial Jungle Desert I think it may work. The map's theme is combining desert and jungle so gotta have those two. But maybe bombsite B being purely modern -dome theme is unnecessary. I could poke some holes in the ceiling and add leaves / dirt on the floor, or even go for full on abandoned bunker look. Any thoughts? gav, Roald, MadsenFK and 7 others 10 Quote
Roald Posted July 30, 2017 Report Posted July 30, 2017 (edited) I love the idea this dome is giving life to a big variation of plants in a abondent desert where nothing grows naturally. I am not sure about creating holes and stuff with leafs and etc. coming trough since that fact might interupt the plants to grow in the greenhouse right? Or perhaps it doesn't since the dome is still availble to provide the plants with water and healthy ground, I don't know what you have in mind exactly with the background story? Anyways... personally I love to see some holes and etc with plants growing out of it. I kinda love old/broken stuff and you can bring some nice variation and dirt to the map instead of this full clean shinny enviorment. It would be cool to have a broken (glass) wall with a stack of sand that has been fallen into the building or something like that. Can be a cool thing for the Terrorists to intrude into the building. Edited July 30, 2017 by Roald jd40 and gav 2 Quote
Noodle King Posted July 30, 2017 Report Posted July 30, 2017 I think it's OK to mix themes as long as it makes sense. In this case, a scientific facility designed to grow plants would totally be able to look different than the environment around it. This counts for the clean parts as well, you can have labs, rec rooms, utility rooms, etc. Just be careful that it doesn't become a mess, and that there are sensible transitions between the different themes. jd40 1 Quote
gav Posted August 14, 2017 Report Posted August 14, 2017 (edited) I like it JD. Lots of work ahead but going to be excited to see the finished project Edited August 14, 2017 by gav jd40 1 Quote
jd40 Posted August 20, 2017 Author Report Posted August 20, 2017 Update: I made some changes around B (right site) and mid entry into A. Dotted line means dropdown. Also here's some early art screenshots Roald, Plat, Squad and 12 others 15 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.