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Posted

yeh that s a commonly lighting problem sometimes if your editor is not loaded correctly.

I built some maps with normal hammer from sdk 2007 first and saw this texture problems too.

Now i am using the hammer.bat from DOI. All works fine but some skytextures of the game seem to be bugged since the last update.

Posted
9 hours ago, MeisterYoon said:

So.. then.. is there any weakness for this map at all?

as nice as compliments are...we still have a hella lot of work to get this out. Much respect to lizard and terri for battling illness and other commitments to get us to this stage.

Please keep giving feedback after our updates, it helps immensely.

Posted
On 12/10/2016 at 0:00 AM, Terri said:

Today I did a pretty huge change to the 3D skybox, I'm now very satisfied with how it looks. As it's all mesh now, I baked all the lighting information from a cycles render (256 samples) into these textures and it looks fairly realistic :)

Looks great

Just make sure to have it as cheap as possible (textures/polys/...) otherwise it might start to affect your fps if it's too detailed or there are several parts like this one in the 3D sky.

 

Posted
2 minutes ago, will2k said:

Looks great

Just make sure to have it as cheap as possible (textures/polys/...) otherwise it might start to affect your fps if it's too detailed or there are several parts like this one in the 3D sky.

 

Yeah its around 2 - 3 thousand faces, but i'm hoping having it as an unlit material will make up for the performance loss

Posted (edited)

Hello once again!
For the last 2 weeks we were trying to improve some of the areas of the map visually and gameplay wise.
We all agree that the church part of the map could be done better. So here it is
Here you have a comparison with an old one
COMPARISON

vpTLxbZ.jpg
bpazpb1.jpg
DgrdLzC.jpg
kdGHyZz.jpg

Also we added a small path behind the church.
Regards!

 

Edited by Lizard
Posted

Looking good guys. Couple of things stand out to me.

The paths around the church look a little narrow (especially in the corner). It is almost as if a single person would find it hard to walk on the pavement without having to shimmy up against the wall. The other thing is the two pillars at the edge of the ramp. They don't appear to serve any real world purpose.

Maybe something like this could work better? Excuse crappy PS work please!

 

ex_01.jpg

ex_02.jpg

Posted
17 hours ago, OrnateBaboon said:

Looking good guys. Couple of things stand out to me.

The paths around the church look a little narrow (especially in the corner). It is almost as if a single person would find it hard to walk on the pavement without having to shimmy up against the wall. The other thing is the two pillars at the edge of the ramp. They don't appear to serve any real world purpose.

Maybe something like this could work better? Excuse crappy PS work please!

 

ex_01.jpg

ex_02.jpg

Thanks for your feedback @OrnateBaboon Will look into the issues :)

Posted (edited)

yall is talented

But really, you guys should be proud. I love the look of the map and from what I'm seeing I think it will play well with the current game. You've set the bar really high for future DoI maps. 

Edited by nikkoship
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