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Posted

Hi guys, beside Ultraflow 2 by night, I'm working on my final year project with a team of 7 people by day. Just wanted to show you our first progresses. This is called Feral, it's a hunting game in which you control a wild animal that has to hunt other animals to survive. But you can also be the prey of other predators and be hunted.

I'll try to post a video of the prototype soon to show you what we've done to make you feel like a beast (and it's pretty cool ;) ) 

Key_art.thumb.png.3d76aa835ddc2a37b5084235d2a0a74be700088f47e9d5270a2bee.thumb.j

Posted

Ill be blogging about the level design process on Warframe starting today. The idea is to show images of things I have worked on from start to finish and just talk about each aspect in simple straight forward ways. From time to time ill update something here in higher resolution.

Below is the first Warframe related post. :D
http://www.tsu.co/zZCastleZz/100830071
 

Cool! Maybe when you're done, we can compile all parts in one article for MapCore? :)

Posted

Cool! Maybe when you're done, we can compile all parts in one article for MapCore? :)

Sure, but it will be a very slow trickle. But yeah down the line if this manages to continue I am definitely up for something like that.

  • 2 weeks later...
  • 3 weeks later...
Posted

Looking good @AlexM, didn't know they were doing another tower jam (from what I remember there have been already one)... can you give any idea of what happens in your prototype?

Mostly exploration with some light zelda elements in the tower with a dark-souls feel. I'm hoping to get more time with this before the deadline but I'm also finaling a game at work so I don't tend to get a lot of time. 

I really need to get the combat system going. I've got some stuff setup with garbage quick anims I did. I think I might buy one of the combat asset packs on the unreal store so I don't have to worry about doing character animation. 

Posted (edited)

Began the setup and early parts of the combo system. This is an example of the player cancelling into the second attack by pressing attack at the right time in the first attacks animation sequence. 

Animation notifies are used to tell the animation system if the player can validly move to the next attack in the combo. The animation blending system in unreal is really good.

 

swordanimation02.gif

Edited by AlexM

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