TheOnlyDoubleF Posted December 2, 2015 Report Posted December 2, 2015 Hi guys, beside Ultraflow 2 by night, I'm working on my final year project with a team of 7 people by day. Just wanted to show you our first progresses. This is called Feral, it's a hunting game in which you control a wild animal that has to hunt other animals to survive. But you can also be the prey of other predators and be hunted.I'll try to post a video of the prototype soon to show you what we've done to make you feel like a beast (and it's pretty cool ) will2k, slavikov4, Sigma and 18 others 21 Quote
Castle Posted December 7, 2015 Report Posted December 7, 2015 Ill be blogging about the level design process on Warframe starting today. The idea is to show images of things I have worked on from start to finish and just talk about each aspect in simple straight forward ways. From time to time ill update something here in higher resolution.Below is the first Warframe related post. http://www.tsu.co/zZCastleZz/100830071 Sjonsson and will2k 2 Quote
FrieChamp Posted December 8, 2015 Report Posted December 8, 2015 Ill be blogging about the level design process on Warframe starting today. The idea is to show images of things I have worked on from start to finish and just talk about each aspect in simple straight forward ways. From time to time ill update something here in higher resolution.Below is the first Warframe related post. http://www.tsu.co/zZCastleZz/100830071 Cool! Maybe when you're done, we can compile all parts in one article for MapCore? Quote
Castle Posted December 8, 2015 Report Posted December 8, 2015 Cool! Maybe when you're done, we can compile all parts in one article for MapCore? Sure, but it will be a very slow trickle. But yeah down the line if this manages to continue I am definitely up for something like that. Quote
AtsEst Posted December 12, 2015 Report Posted December 12, 2015 http://i.imgur.com/XNemkEC.gifv blackdog 1 Quote
TheOnlyDoubleF Posted December 17, 2015 Report Posted December 17, 2015 GTSpirit, Eden Games' new title is now out on Apple TV soon on ios and android Quote
Tom3D Posted December 18, 2015 Report Posted December 18, 2015 Hey, i create a futuristic retro game in one week AlexM 1 Quote
Castle Posted December 28, 2015 Report Posted December 28, 2015 The level design process of using lots of flat sheets in action. Sprony and General Vivi 2 Quote
Castle Posted January 2, 2016 Report Posted January 2, 2016 Released a new version of Extended FPS Template.You can grab both the dev build and the playable version in the link below. Dev build includes all blueprints used to create the game.http://www.tsu.co/zZCastleZz/105890506 Sprony and Sjonsson 2 Quote
AlexM Posted January 23, 2016 Report Posted January 23, 2016 Part of my entry for the towerjam. Using the unreal engine. TheOnlyDoubleF, esspho, Sjonsson and 4 others 7 Quote
Castle Posted January 24, 2016 Report Posted January 24, 2016 2d-chris, MaanMan, Sprony and 1 other 4 Quote
blackdog Posted January 26, 2016 Report Posted January 26, 2016 (edited) Looking good @AlexM, didn't know they were doing another tower jam (from what I remember there have been already one)... can you give any idea of what happens in your prototype? Edited January 26, 2016 by blackdog AlexM 1 Quote
AlexM Posted January 26, 2016 Report Posted January 26, 2016 Looking good @AlexM, didn't know they were doing another tower jam (from what I remember there have been already one)... can you give any idea of what happens in your prototype?Mostly exploration with some light zelda elements in the tower with a dark-souls feel. I'm hoping to get more time with this before the deadline but I'm also finaling a game at work so I don't tend to get a lot of time. I really need to get the combat system going. I've got some stuff setup with garbage quick anims I did. I think I might buy one of the combat asset packs on the unreal store so I don't have to worry about doing character animation. Quote
AlexM Posted February 2, 2016 Report Posted February 2, 2016 (edited) Began the setup and early parts of the combo system. This is an example of the player cancelling into the second attack by pressing attack at the right time in the first attacks animation sequence. Animation notifies are used to tell the animation system if the player can validly move to the next attack in the combo. The animation blending system in unreal is really good. Edited February 2, 2016 by AlexM TheOnlyDoubleF, esspho, blackdog and 3 others 6 Quote
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