FrozenShade Posted April 24, 2015 Report Posted April 24, 2015 (edited) Having doors, trapdoors, hidden buttons, torches etc is the main idea of dungeon crawler genre. Yes, it's 'dungeon' crawler, not forest crawler, not spaceship crawler etc. It was that kind of game which evolved into open space fpp rpg. We are coming back to the roots. So far you can see standard, old dungeon theme. There will be 3 more themes: abadoned mine, crypt and... it will be a surprise In almost all miedieval-magic games you have the same arsenal: swords, axes, bows etc. and spellbooks and wands ofc. An important part of every rpg game is the mechanics. We don't want to adapt any D&D or other well known system. We will have our own, unique solution of stats and skills. I'm not afraid of LoG, i'm even happy that it was successfully released and earned a lot of money - it means that players want to play such games and probably will accept next one, which will be similar in some matter and different in other. The main problem is that most ppl now knows only LoG, and newer saw games like Dungeon Master, Stonekeep, Eye of the Beholder, Might and magic (1 to 5) and many, many others... They think that it was something original and our game is just a copy. They are not aware of the fact, that there IS an genre called 'dungeon crawler' and LoG just fits perfectly into it without having anything original. Edited April 24, 2015 by FrozenShade Quote
Pericolos0 Posted April 26, 2015 Report Posted April 26, 2015 wrapping up my environment polish and lighting rework pass, and getting ready to announce this very soon! Here's a bunch of preview screenshots: I should probably do some action shots and record videos as well UnknownPredator, D3ads, -HP- and 25 others 28 Quote
Hipshot Posted April 26, 2015 Report Posted April 26, 2015 (edited) I'm really glad that you are still working on this bram and I'm looking forward to a future release =) In all these pics, I really dig those long shaped orange lamps, I probably need to replica (i.e. steal) them somewhere sometime. Edited April 26, 2015 by Hipshot Quote
Sjonsson Posted April 26, 2015 Author Report Posted April 26, 2015 wrapping up my environment polish and lighting rework pass, and getting ready to announce this very soon! Damn it looks so goood! Oooooh the announcement gonna hit big! Really looking forward to getting my hands on this whenever possible! Quote
Mazy Posted April 27, 2015 Report Posted April 27, 2015 Can't fucking wait Peri! Looks stunning!~~ Quote
Pericolos0 Posted April 28, 2015 Report Posted April 28, 2015 Video test! http://i.imgur.com/VJRq4fA.gifv GIFV's are cool, thrik should implement them into the forums ;D KOLARI, Deh0lise, -HP- and 22 others 25 Quote
TheOnlyDoubleF Posted May 1, 2015 Report Posted May 1, 2015 Video test! http://i.imgur.com/VJRq4fA.gifv GIFV's are cool, thrik should implement them into the forums ;D Holy mother I want to play this Pericolos0 1 Quote
Castle Posted May 3, 2015 Report Posted May 3, 2015 UT4 mode that mixes Capture the flag with elements from CS:GO TheOnlyDoubleF, AlexM, Pericolos0 and 1 other 4 Quote
AtsEst Posted May 5, 2015 Report Posted May 5, 2015 (edited) Bad life choices led me to making this thing: Proof of said bad choices: Edited May 5, 2015 by AtsEst TheOnlyDoubleF, Minos, holiestcows and 6 others 9 Quote
DrywallDreams Posted May 5, 2015 Report Posted May 5, 2015 wrapping up my environment polish and lighting rework pass, and getting ready to announce this very soon! Here's a bunch of preview screenshots: I should probably do some action shots and record videos as well Okay, way late, but how are you doing that lighting on the weapon and enemies?! It looks so good! Is it a normal map? Are those enemies being rendered realtime but being pixelized onto a billboard in realtime or something? They look exactly like models in some spots! Quote
2d-chris Posted May 5, 2015 Report Posted May 5, 2015 Bad life choices led me to making this thing: Proof of said bad choices: hehe cool - the musics hilarious at that speed Castle 1 Quote
Pericolos0 Posted May 5, 2015 Report Posted May 5, 2015 wrapping up my environment polish and lighting rework pass, and getting ready to announce this very soon! Here's a bunch of preview screenshots: I should probably do some action shots and record videos as well Okay, way late, but how are you doing that lighting on the weapon and enemies?! It looks so good! Is it a normal map? Are those enemies being rendered realtime but being pixelized onto a billboard in realtime or something? They look exactly like models in some spots! Thanks! You guessed mostly right, the billboards have normal maps. The enemies were made in zbrush and baked on a texture sheet with all their animations from 8 directions. Example normal map: I put a lot of work into the lighting to make it all look right. The ambient light adds subtle directionality to them, which is combined with realtime point and directional lights. I'm also using deferred rendering so I can use lots and lots of lights without eating up perf too much. Deh0lise, DrywallDreams, SirK and 7 others 10 Quote
Castle Posted May 6, 2015 Report Posted May 6, 2015 (edited) My UT4 mod Arena CTF in action with latest patch notes Blueprint power! https://youtu.be/_x-SaAbzp-Q Why cant I post the video as an image? all I see is a hyperlink :/ Edited May 6, 2015 by Castle Hipshot and Sjonsson 2 Quote
Deathy Posted May 6, 2015 Report Posted May 6, 2015 (edited) Looks amazingly good and well-coordinated (in terms of looks, lighting and design) Bram. This is plainly classy at this stage. Edited May 6, 2015 by Deathy Quote
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