The playtest today started off rough. As usual, the server filled very quickly, which isnt bad for the playtest but important for the later part of my story.
Anyways, I feel like the playtest today and some of the more recent ones start to fail to achieve the quality that the playtest once had - even though the plugin improved the overall feedback system a lot.
If it wasnt for that one incident today, maybe this discussion wouldnt have started but basically we have now people on the server that are behaving as if they were playing on any random public server.
I'm not dropping names, but generally this regards even somebody that did give some feedback, then started fooling around like hiding in spawn or asking team mates to die in order to "clutch", essentially, wasting everybodys time on the server while not bringing anything productive towards the playtest. Some people stay very quiet throughout the game which is fine, of course, but I dont see them post in the respective thread after the PT either... I understand that the purpose of these playtests has always been that they are public and nobody other than the mapmaker should be priotized to play. But recently, the number of "random" people has grown. And I really do not want to insult anyone with that word, it's just some word to describe people that I havent seen actively giving feedback nor participating on the forums. I personally do not mind too much, but I just think it won't benefit the playtests in the long run.
I think Vaya (?) caught on to my suggestion of making the playtests "invite only" and suggested posting a new password each time in this thread when a playtest starts for the 9pm reminder post. That way, it would at least gurantee that the people that are playing are actually checking the forum thread and care enough to do a playtest. A more complicated system would be a hand-picked honor system for people that apply in a seperate thread/via PM and can provide evidence in the form of feedback posts they made on the forums. Those players could either get priotized access or if it becomes a large enough amount, it could be the actual requirement to be able to participate in a playtest (whitelist system). While that wouldnt necessarily increase the quality of the feedback, it would at least increase the amount.
Anyways, these were just some suggestions that originated in a discussion today during the PT due to a few instances of people going AFK while the server is full or people not doing a fine job actually testing the maps.