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Everything posted by hamilton5
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Mapcore's CS:GO Mapping Contest 2017
hamilton5 replied to Mapcore's topic in Mapcore's CS:GO Mapping Contest 2017
so... Jan 11 midnight *facepalm* how can you say a date AND midnight!? -
Not cool, and bad to hear that, but thanks for providing SOME transparency to us!
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we know your holding back on the skybox, don't be coy
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naaa, this guy wants hits, I'm sure he appreciates your supporting him too.. one little state.. vs Valve - Ha!
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de_slums (?id=125670277) very old map.
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come on, glove update best update, best troll na... where is everyone?
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r8 8 of 8 m8
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de_lumber http://steamcommunity.com/sharedfiles/filedetails/?id=289481917
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http://imgur.com/a/s051A - *shurg*
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does each source sdk have its own clip textures for each game or are all tool textures the same? nav mesh would not even generate in the trees on cobblestone. I can't help but think there is more to it. thanks for the let down.
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raidx chart at the top says both clips block c4... And I could not throw the bomb threw this particular section, or from mid to bricks/construction.. yes nav is generated threw the player clip. so In this map for example you must go back and edit the NAV by hand for things like this.
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hey it's not bad at all!
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I still don't have a definitive answer why this is done. And what a shame my pictures are gone:( edit: pictures were there, just had to be resubmitted to the thread.. why player clip in this area only?
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he does not realize catfood builds digital vibrance into his maps, so if he has his at 100% it doubles!
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Tulip is still getting polished - awesome! shipped is going to be miles ahead. hope you get B figured out !
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and not make any avoidable errors?! :facepalm:
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coming up short on these updates gfycat.com/TediousLankyIbisbill apparently if i post the full url its going to resolve it into a horribly large picture so I left out the http:// on purpose
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you make beautiful maps. it's like what royal tried to do. I look forward to this release.
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rly like the new t spawn -- great map, I want to see more polish at A, all the different mesh fence is kinda dirty, and the fields are plain.
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I always loved the early cache map, I wish it could be around for casual. Of course your dead on about the readability. I never played it in source, but it's a favorite of mine for sure. Thanks for not abandoning!
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I reported several of those bots for hacking.
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brushes? hidden brushes are op http://imgur.com/OLnF4fE !
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​could you check this in game with map_showspawnpoints ?
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bombsites getting cramped, but it looks bad ass man!