Freaky_Banana Posted October 4, 2015 Report Posted October 4, 2015 Hey, I wanted to cancel the playtest for tuesday please. I am going to start detailing a bit in the areas I feel sure about .Thanks in advance, Cheers! Quote
Smileytopin Posted October 4, 2015 Report Posted October 4, 2015 https://www.dropbox.com/s/ifr0cg54hskl0by/de_deltadelta_a2.bsp?dl=0 fixed radar for playtest today Quote
Overdoziz Posted October 5, 2015 Report Posted October 5, 2015 https://www.dropbox.com/sh/kg54veen0boahpw/AAAd9LF4idQesep22SPdE1I2a?dl=0Here's a new dropbox link that includes the .nav file. It seemed to crash without it. Quote
Andre Valera Posted October 6, 2015 Report Posted October 6, 2015 (edited) Using the https://docs.google.com/forms/d/1ibsgz1X52iYI67aaKohAV8_X4xOtGbgilNi6ERNIpOU/viewform?c=0&w=1 to request a playtest! Edited October 6, 2015 by Andre Valera Quote
'RZL Posted October 7, 2015 Author Report Posted October 7, 2015 PSA: Changes in the playtest config and scheduleJust two things I want to announce:The playtest config has changed slightly. A team gets $2400 instead of $1400 for losing a round. For each consecutive lost round the amount increases by 300$ (max. $3000 for losing a round).Tuesday gets removed from the schedule indefinitely, leaving Thursday and Sunday as the only days to submit a map for a playtest. This has been done for the following reasons:to get more playtest days filled with two maps instead of oneto give people more time to unwind in between the playteststo give people more time to give and receive feedback on MapCoreIf the demand for playtests rises again, then I'll consider adding Tuesday to the schedule again. Hit me up if you got any feedback.Cheers! Squad, Logic, Lizard and 5 others 8 Quote
jackophant Posted October 8, 2015 Report Posted October 8, 2015 Thanks for being so considerate @'RZL. Tuesday is the only day I can't make, you're such a sweetheart! ;D xx Quote
P1g3oN Posted October 13, 2015 Report Posted October 13, 2015 Please ignore that i would like my map to be played first in the playtest as i will not be able to make it anyways. Quote
Smileytopin Posted October 16, 2015 Report Posted October 16, 2015 (edited) My bad, for the playtest submission, the file-name is de_deltadelta_a3https://www.dropbox.com/s/2xpskow66yj8k4u/de_deltadelta_a3.bsp?dl=0 for a fixed downloadMy mind went blank there for a second, sorry about the inconvenience. ***************** Can the date for delta delta be changed for 10/25/15, several playtests are scheduled for today, and I have already had a few. Others who haven't had any should be allowed to go first. ******************************* Edited October 18, 2015 by Smileytopin Quote
Michael Greenwood Posted October 18, 2015 Report Posted October 18, 2015 For my submission I forgot to add my mapcore thread: http://steamcommunity.com/sharedfiles/filedetails/?id=525117410 Its an updated version (still quite similar) to the map in that thread. I've also added some more images to the workshop page for your perusal. Quote
laminutederire Posted October 19, 2015 Report Posted October 19, 2015 Fuck that I have so much issues with deleting the quotes on my phone when smileys are involved, so after 2 months of tries, I'll let that go and post it at the sale time.Now on to the real message:I fixed the spawn, and I'm going to update the drive probably tonight with a version with the 20th spawn and a better optimization Quote
Vaya Posted October 19, 2015 Report Posted October 19, 2015 Hidden ContentFuck that I have so much issues with deleting the quotes on my phone when smileys are involved, so after 2 months of tries, I'll let that go and post it at the sale time.Now on to the real message:I fixed the spawn, and I'm going to update the drive probably tonight with a version with the 20th spawn and a better optimization I would suggest using the dev textures over your custom ones too. The reflective ones ending in B (borderless) are best. I think the current textures used are affecting visibility. Quote
laminutederire Posted October 19, 2015 Report Posted October 19, 2015 I would suggest using the dev textures over your custom ones too. The reflective ones ending in B (borderless) are best. I think the current textures used are affecting visibility. Yeah sorry, I always forget to change those... I have a bad habit it annoys me to forget however I don't think I'll have time to do it until thursday though. the reflective ones? they're the same one, (I have 3-4 textures only, one for walls, two for floors and used only one time.) Quote
Psyrius Posted October 29, 2015 Report Posted October 29, 2015 I've updated the map alot since I last uploaded it to the Workshop (I knew that version I submitted was not going to be accepted). The update includes clipping and a minimap. I'm still doing some final changes for the playtest tonight and will upload the new version in a couple of hours! Quote
Vaya Posted October 29, 2015 Report Posted October 29, 2015 'NO CLIPPING, NO MINIMAP AND POOR MEMES' most scathing feedback I've seen. MaanMan 1 Quote
Psyrius Posted October 29, 2015 Report Posted October 29, 2015 (edited) 'NO CLIPPING, NO MINIMAP AND POOR MEMES' most scathing feedback I've seen.I understand the first two, but the third is just a personal opinion ^^ But I think the one who wrote that wasn't super serious about it... I hope Edited October 29, 2015 by Psyrius Quote
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