PogoP Posted January 19, 2014 Report Share Posted January 19, 2014 Yeah all of it, I think. We use a lot of tiling materials, not sure how much I can go into it though. Quote Link to comment Share on other sites More sharing options...
FMPONE Posted January 19, 2014 Report Share Posted January 19, 2014 That looks phenomenal. Quote Link to comment Share on other sites More sharing options...
marks Posted January 19, 2014 Report Share Posted January 19, 2014 Seriously, the amount of geometry in this game's assets is just ridiculous. Flat out, ridiculous. I don't even understand how it works. deceiver 1 Quote Link to comment Share on other sites More sharing options...
Pampers Posted January 19, 2014 Report Share Posted January 19, 2014 Geometry isn't that much of a problem anymore, especially in a corridor environment like that. -HP-, knj and Rick_D 3 Quote Link to comment Share on other sites More sharing options...
PogoP Posted January 19, 2014 Report Share Posted January 19, 2014 Seriously, the amount of geometry in this game's assets is just ridiculous. Flat out, ridiculous. I don't even understand how it works. 100,000 tri wall piece? Sure why not. Lmao. deceiver 1 Quote Link to comment Share on other sites More sharing options...
deceiver Posted January 19, 2014 Report Share Posted January 19, 2014 (edited) Granted, I just realized this the other day...you only have one AI, must give you so much more room for geo on screen! Though, have fun optimizing all of that to fit in memory for current-gen ! Edited January 19, 2014 by deceiver Quote Link to comment Share on other sites More sharing options...
knj Posted January 20, 2014 Author Report Share Posted January 20, 2014 if you get more flexible asset in terms of texture reuse, than adding extra bevels here and there or model some extra detail is a win win situation Quote Link to comment Share on other sites More sharing options...
Vilham Posted January 20, 2014 Report Share Posted January 20, 2014 Seriously, the amount of geometry in this game's assets is just ridiculous. Flat out, ridiculous. I don't even understand how it works. 1 enemy on screen at once, minimal particle effects from the look of it. Small tight environments that can be heavily optimized. I wouldn't expect less tbh. Quote Link to comment Share on other sites More sharing options...
marks Posted January 20, 2014 Report Share Posted January 20, 2014 Remember that that's only one small section of the game guys... FMPONE 1 Quote Link to comment Share on other sites More sharing options...
FrieChamp Posted January 20, 2014 Report Share Posted January 20, 2014 Remember that that's only one small section of the game guys... Alien home planet confirmed. deceiver, FMPONE, penE and 3 others 6 Quote Link to comment Share on other sites More sharing options...
Vilham Posted January 20, 2014 Report Share Posted January 20, 2014 Remember that that's only one small section of the game guys... Alien home planet confirmed. smart guns confirmed deceiver 1 Quote Link to comment Share on other sites More sharing options...
marks Posted January 20, 2014 Report Share Posted January 20, 2014 FUCK. Cat's out of the bag now. Quote Link to comment Share on other sites More sharing options...
Rick_D Posted January 20, 2014 Report Share Posted January 20, 2014 Remember that that's only one small section of the game guys... marks trying to make their amateur game dev strategies seem relevant Quote Link to comment Share on other sites More sharing options...
knj Posted January 20, 2014 Author Report Share Posted January 20, 2014 is there a reason this Alien is so big ? Quote Link to comment Share on other sites More sharing options...
PogoP Posted January 20, 2014 Report Share Posted January 20, 2014 Steroids, I think. Quote Link to comment Share on other sites More sharing options...
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