marks Posted January 20, 2014 Report Posted January 20, 2014 Mandem's been hitting the gym Nerve 1 Quote
Nerve Posted January 20, 2014 Report Posted January 20, 2014 Mandem's been hitting the gym Bearrrrr hench marks 1 Quote
PogoP Posted January 20, 2014 Report Posted January 20, 2014 Sorry for the spam but here are the screens in their original quality: http://i.imgur.com/1lsykoI.jpg http://i.imgur.com/kuaKWY5.jpg http://i.imgur.com/wAlqluG.jpg http://i.imgur.com/7I7bqZZ.jpg http://i.imgur.com/aq7Fd2B.jpg http://i.imgur.com/47swMrF.jpg http://i.imgur.com/COwYNiV.jpg http://i.imgur.com/ynF5cRH.jpg Grinwhrl, Zarsky, blackdog and 11 others 14 Quote
dux Posted January 21, 2014 Report Posted January 21, 2014 That first screen of the alien is fucking perfect 10/10 Then we get all those close ups of it after Do what Ridley did and hide it in shadows. Quote
FMPONE Posted January 21, 2014 Report Posted January 21, 2014 This looks fucking great! Now I'm really amped. Don't blow it. Quote
-HP- Posted January 21, 2014 Report Posted January 21, 2014 Are you using PBR rendering already? Doesn't look like it from the look of some of the metals. Quote
PogoP Posted January 21, 2014 Report Posted January 21, 2014 Mark would know more, as he did a lot of the materials. We are using PBR, but we have more work to do on making them more physically correct, heh. -HP- 1 Quote
PogoP Posted January 21, 2014 Report Posted January 21, 2014 PS, one more screenshot has been released, exclusive to Mapcore: dkm, ⌐■_■, selmitto and 9 others 12 Quote
dkm Posted January 21, 2014 Report Posted January 21, 2014 PS, one more screenshot has been released, exclusive to Mapcore: Lies! That one is from Colonial Marines! General Vivi and -HP- 2 Quote
Erratic Posted January 22, 2014 Report Posted January 22, 2014 This better be a puzzle game else what am I doing in this but touring the nostromo with my pal xeno taking some sweet screen shots FrieChamp, D3ads, PogoP and 2 others 5 Quote
marks Posted January 22, 2014 Report Posted January 22, 2014 (edited) Mark would know more, as he did a lot of the materials. We are using PBR, but we have more work to do on making them more physically correct, heh. The materials are about as physically correct as you can get (without using actual scan/measured data) but parts of our lighting system aren't exactly pushing the envelope - thanks PS3! And you should know how key lighting is in a PBR renderer. Good specular lighting = good looking metals. e: if you have specific crits tho, shoot Edited January 22, 2014 by marks Quote
-HP- Posted January 22, 2014 Report Posted January 22, 2014 Nah dude, they look pretty damn good, specially considering it will also be released on the old consoles, god damn! Anyway, still if you're curious, what exactly I was asking, I was just wondering if you could push even more of that "next gen" leap and make it look even more realistic if you intensified the brightness and of your metallic spec, and played with gloss maps, but it could be that your cubemap / reflections systems work slightly different to fit the art direction of course, since I remember most of the spacehsip be mainly dark metals, fibers and plastics, but still, chromes are always nice for accent and small trims because they add that really nice sharp glossy look. vs Although, after refreshing my memory and checking a few screens of the movie, you really realize most of the stuff is actually very low gloss fiber based materials with wide highlights, which also look really cool, so you're keeping the sharper glossy chromes for details like screws, right? Fucking love it man, i can't wait to play this! Erratic 1 Quote
marks Posted January 23, 2014 Report Posted January 23, 2014 (edited) Come on man you know why that looks good in Marmoset - there's no way that you get close to that fidelity in a production environment even with PS4 / "next-gen" asset specs. If you made that in an actual studio for a PS4/XB1-spec game as a production asset, you'd get slapped. Crazy high-res normalmap, crazy high-res bespoke gloss map, and that's before we even get into the IBLs... Edited January 23, 2014 by marks Quote
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