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1 hour ago, blackdog said:

You mean if you have the DVDs they won’t run ok on modern windows?

My PC doesn't even have a DVD drive anymore. Anyway, they retracted on that decision and the classic versions are back on the store, thankfully. (They have some amazing mods)

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It's pretty nuts how bad shit is right now. I have a feeling we'll be seeing a renascence in smaller/indie devs & mod teams putting out quality work. With all these studios crashing to the ground, maybe we're finally about to get back to making games that are driven by passion and not the almighty dollar???

9 hours ago, -HP- said:

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26 minutes ago, Bunglo said:

maybe we're finally about to get back to making games that are driven by passion and not the almighty dollar???

 

or politics,

srsly tho, this will be great for video games at large. We're already seeing an explosion of great indie games, and I can see the return of 20 to 40 people team. I bet your top 3 favorite games ever were built by a team of about that many people.

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I don’t understand why we’re talking of the “return of the indies”… as if they died, when?

Since the “indie revolution” led by Jonathan Blow & co haven’t we seen a constant stream of great titles from small teams?

If anything, I haven’t seen any standout performance from the AAA industry.

Edited by blackdog
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5 minutes ago, blackdog said:

I don’t understand why we’re talking of the “return of the indies”… as if they died, when?

Since the “indie revolution” led by Jonathan Blow & co haven’t we seen a constant stream of great titles from small teams?

If anything, I haven’t seen any standout performance from the AAA industry.

HP is talking about the middle ground between teams of <5 and the AAA teams with 100/1000+ employees.

That is where the scope can be decent and the project itself not muddled down by corporate politics.

 

Edited by Buddy
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Off the top of my head I can think of a bunch of companies that are showing off the industry, making an impact, whilst maintaining a lean footprint (at least by the release of their noteworthy titles)

Housemarque (Returnal) ~80 devs
Kojima Productions ~80 devs
IO Interactive (Hitman 2016) ~70 devs
Media Molecule (Dreams) ~50 devs
Hello Games (No Mans Sky) ~25 devs
Unknown Worlds (Subnautica) ~25 devs
Bluepoint Games (the best remasters we’ve seen) ~70 devs

and there’s surely more, or many have grown after their successes etc.

What I mean is it doesn’t seem to me we’ve seen a big shift since the previously mentioned “indiepocalypse”, it’s more a continuous cycle of people establishing new companies and achieving success despite size, thanks to better tech available, more talent available (including outsourcing studios).
So I don’t expect to see a whole lot of companies all of a sudden pop up, maybe a gentle increase. Ofc great if I’m wrong!

Edited by blackdog
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