Skacky Posted June 4, 2008 Report Posted June 4, 2008 Looking good -rt-! Okay, I decreased the HDR scale of the glows, and I deleted the platform shit things in the cave, it's now jumping sequences with headcrabs. Still got some lighting troubles in the cave, will be fixed in no time. Quote
Zeta Posted June 4, 2008 Report Posted June 4, 2008 Stick in some overhead lighting arhurt, or maybe have an nice big open sky light. Quote
Inveramsay Posted June 4, 2008 Report Posted June 4, 2008 noticed that I forgot to remove the netgraph but it is only wip Quote
DvS Posted June 4, 2008 Report Posted June 4, 2008 noticed that I forgot to remove the netgraph but it is only wip Looks cool but you could scale up the water texture a bit. Quote
Campaignjunkie Posted June 5, 2008 Report Posted June 5, 2008 Cool stuff -rt-, but increase the luxel density on the lit wall! You can definitely afford the (small) performance hit. Here's something I'm working on - a kind of Western themed single player thing, but I'm too lazy to make textures, so I'm trying out a gradient-NPR approach. The goal is to rescue your loved one from the scaffold, the scaffold being impossibly tall and inspired by something I saw in this awesome art film called "The Fall." Quote
arhurt Posted June 5, 2008 Report Posted June 5, 2008 Woa, that's very cool, very Impressionist, I like it as it is. Quote
sk3tch Posted June 5, 2008 Report Posted June 5, 2008 Working on a map...possible called de_hydro. Working on de_boston still, but need a break so I started this one. Very rough at the moment...prolly 60% done. Quote
Skacky Posted June 5, 2008 Report Posted June 5, 2008 Looks cool sk3tch, but it's a bit empty. Nevermind, I'm sure it will be filled with some things later. Quote
Quakis Posted June 5, 2008 Report Posted June 5, 2008 Nice stuff you have going on there Shacky, has quite a unique atmosphere about it when you compare it to most singleplayer maps for HL2. Quote
DvS Posted June 5, 2008 Report Posted June 5, 2008 Probably going to pull the plug on this one, not interested in CSS anymore and the gameplay wouldn't suit TF2 very well. I might restructure some of the design elements into a TF2 1-flag map but not just yet. PS: Map was compiled with cordon bounds taking about 4500 brushes away so that's why you see beneath the world on the left. Quote
Chunks Posted June 5, 2008 Report Posted June 5, 2008 Probably would be the wisest thing to do in the end... It was awesome though and will look good in your portfolio! Quote
Skacky Posted June 6, 2008 Report Posted June 6, 2008 I think it would fit with HL2 Deathmatch with some gameplay tweaks. I love your brushwork though, very unusual! Quote
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