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WIP in WIP, post your level screenshots!


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Posted

Looking good -rt-! :v

Okay, I decreased the HDR scale of the glows, and I deleted the platform shit things in the cave, it's now jumping sequences with headcrabs.

Still got some lighting troubles in the cave, will be fixed in no time. :celebrate:

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Posted

Cool stuff -rt-, but increase the luxel density on the lit wall! You can definitely afford the (small) performance hit.

Here's something I'm working on - a kind of Western themed single player thing, but I'm too lazy to make textures, so I'm trying out a gradient-NPR approach. The goal is to rescue your loved one from the scaffold, the scaffold being impossibly tall and inspired by something I saw in this awesome art film called "The Fall."

Posted

Probably going to pull the plug on this one, not interested in CSS anymore and the gameplay wouldn't suit TF2 very well.

I might restructure some of the design elements into a TF2 1-flag map but not just yet.

PS: Map was compiled with cordon bounds taking about 4500 brushes away so that's why you see beneath the world on the left.

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