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WIP in WIP, post your level screenshots!


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Posted

you might want to add taller buildings (ie skyscrapers)

Ok I'll try to modify the 3d-skybox then, thanks for replying tomato

Yeah, a bit more background depth will work wonders. I think Albatros is a budding master of that kind of thing:

Yeah Albatros is crazy :P He really have a great sense of scenery

Posted

Not neccessarily. Different zombie mods offer different gameplay styles.

Whilst L4D offers hectic gameplay, mods like No More Room in Hell will offer features like barricading amongst other things that L4D doesn't.

Posted

Well I've been playing some Zombie Panic!: Source recently and its pretty awesome gameplay and nowhere near the one from L4D. Besides the fact that ZP!:S maps look a bit crappy its fun game nonetheless, especially when You can play together with your friend in one room :)

Posted

Well I've been playing some Zombie Panic!: Source recently and its pretty awesome gameplay and nowhere near the one from L4D. Besides the fact that ZP!:S maps look a bit crappy its fun game nonetheless, especially when You can play together with your friend in one room :)

It's just a question of time ?

Posted

Your brushwork is getting more detail! it looks good, you have enough entrances that provide acces to the intel, which is also good, the two things that aren't good imo:

-you need to add more detail (by adding lots of props, but you are probably in an earlier stage of your map where you are doing the brushwork?)

-the intel is just laying on the floor, in the center of a building...

Posted

-you need to add more detail (by adding lots of props, but you are probably in an earlier stage of your map where you are doing the brushwork?)

I'm just using brushes at the moment. ;)

-the intel is just laying on the floor, in the center of a building...

That is what I was planning to change. Might have it on a pedestal or something.

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