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WIP in WIP, post your level screenshots!


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Posted

-you need to add more detail (by adding lots of props, but you are probably in an earlier stage of your map where you are doing the brushwork?)

I'm just using brushes at the moment. ;)

-the intel is just laying on the floor, in the center of a building...

That is what I was planning to change. Might have it on a pedestal or something.

Good job than! :D

Posted

CoH has Company Of Heroes?

Looks good, but most of the textures looks too blurry, is the shot taken in the editor?

And what's that strange square in the sky box on the upper left corner?

The sprites in the background looks like ass, but I guess that's the engine's fault, not your's

Posted

Yeah company of heroes and yeah it's taken in editor so it's lower quality. Square is a bug from the snapshot function plus there's nothing I can do about the backdrop they're all like that.

Posted

That reminds me. Are you supposed to see a visible difference between smoothing groups within the 3D view or do you only see a difference in-game?

Posted

That reminds me. Are you supposed to see a visible difference between smoothing groups within the 3D view or do you only see a difference in-game?

In-game, it's info for compilers afaik.

Posted

That reminds me. Are you supposed to see a visible difference between smoothing groups within the 3D view or do you only see a difference in-game?

In-game, it's info for compilers afaik.

:roll: That engine is so 2004! :v

Posted

":22c4ww4d]:roll: That engine is so 2004! :v

It's a BSP based engine, what do you expect?

STFU. you even have to look up at wikipedia what BSP means.

god, i hate it when "artists" talk about technical detail they know shit about :((((

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