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WIP in WIP, post your level screenshots!


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Posted

Hit the bullseye :)...

The building in the rear is one of the first examples of Bauhaus in my city - it's from 1928 and still can be seen today.

It also had those neon lights on it from 1928 to 52. I'm really excited to see how this idea will work out in the end.. :)

Posted

Some screenies of a Synergy map I'm making, set in an abandoned asylum near City 17, used as a remote Combine outpost and lab for testing some nasty things on captured citizen.

The map will be divided in two parts, the first is a spooky part set in the building, and the second one is located in the Combine outpost itself.

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Posted

i don't think it works building stuff on the train because the item position of buildabales within tf2 is constant and not variable after it has been set up once. that's why you can build in midair in well (jumping on the train and building there)

Posted

@Skacky:

Other than the windows, I think it looks great. :)

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Got a new monitor and changed the CC somewhat. I'll have to brighten it up, but I think the sepia goes in the right direction.

And yeah, the sp-mini-mod developing itself around this and other maps is in fact going to be a mixture between DeusEx, COD, Crimson Skies..

and movies like League of the extraordinary Gentlemen, Indiana Jones, Batman... it's going to be a historically much more serious approach though :).

I love the period between the 1890s and the 1930s and I think it's got a lot of potential for a thrilling story, especially with all the incredibly futuristic

ideas realized between the wars.

Posted

Albatros, as usual, those screens looks great dude! Why don't you go ahead and create your own thread for that kick ass map, it surely deserves it?

Anyways, are those screens photoshoped, or one can have that kind of color control in the engine itself? oh, and the screens looks way too dark buddy, you gotta calibrate that monitor of yours! :)

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