Quakis Posted June 5, 2008 Report Posted June 5, 2008 Nice stuff you have going on there Shacky, has quite a unique atmosphere about it when you compare it to most singleplayer maps for HL2. Quote
DvS Posted June 5, 2008 Report Posted June 5, 2008 Probably going to pull the plug on this one, not interested in CSS anymore and the gameplay wouldn't suit TF2 very well. I might restructure some of the design elements into a TF2 1-flag map but not just yet. PS: Map was compiled with cordon bounds taking about 4500 brushes away so that's why you see beneath the world on the left. Quote
Chunks Posted June 5, 2008 Report Posted June 5, 2008 Probably would be the wisest thing to do in the end... It was awesome though and will look good in your portfolio! Quote
Skacky Posted June 6, 2008 Report Posted June 6, 2008 I think it would fit with HL2 Deathmatch with some gameplay tweaks. I love your brushwork though, very unusual! Quote
Loafie, Hero of Dreams Posted June 6, 2008 Report Posted June 6, 2008 Working on a map for a source based game called Calamity Fuse. For some reason the cubemap reflections are acting like buttholes on the rock normals, but I suppose I'll cross that bridge when I come to it Quote
Sindwiller Posted June 7, 2008 Report Posted June 7, 2008 A map that doesn't look like Source at first glance. Hats off! :megamon: Quote
Punky Posted June 7, 2008 Report Posted June 7, 2008 It looks like source to me, but I've never seen such realistic and smooth displacements man! good job! Quote
Freak Posted June 7, 2008 Report Posted June 7, 2008 yeah great job to this nice displacement work Quote
Skacky Posted June 7, 2008 Report Posted June 7, 2008 This is just awesome! I just finished the first cave of the second map of my asylum series for Synergy. The first part takes place in Antlions tunnels. Like always, nothing is finished. I need to add some little lights under the nest stuff and some other things in some places. Quote
dissonance Posted June 7, 2008 Report Posted June 7, 2008 Hot shit Loafie! Really, that is spectacular looking. Quote
Loafie, Hero of Dreams Posted June 7, 2008 Report Posted June 7, 2008 Glad everybody is digging it! That's looking really nice Shacky Quote
Albatros Posted June 9, 2008 Report Posted June 9, 2008 @HP: Yeah, it all seems to be much brighter in game. Goes for these shots, too... but the rest is making good progress. Working on a 90% realistic layout of the city in 193xs. Quote
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