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WIP in WIP, post your level screenshots!


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Posted

Are those grey-ish looking textures everywhere just a temporary placement? If not, then I would suggest changing them to something with a little bit more detail. Try to get a bit more colour into the scene that fit together nicely. Don't put too much brown/grey in there though, as that tends to get overused a lot.

thanks for the comment. There is detail on the grey textures (apart from on the columns) but the screenshot does not really pick this out so perhaps i need to beef it up some. Hopefully when its lit better it will be less mononchrome then at the moment

Posted

Ive been told this is a good place to get feedback so I thought I would post a screen shot of an UT3 map I'm working on. Ive not really thought too much about lighting at the moment so any suggestions would be welcome

*picture*

Inspired by the roman atrium? I like it (nut for architecture history >_<) :)

Posted

Ive been told this is a good place to get feedback so I thought I would post a screen shot of an UT3 map I'm working on. Ive not really thought too much about lighting at the moment so any suggestions would be welcome

*picture*

Inspired by the roman atrium? I like it (nut for architecture history >_<) :)

With an impluvium.

Posted

Ive been told this is a good place to get feedback so I thought I would post a screen shot of an UT3 map I'm working on. Ive not really thought too much about lighting at the moment so any suggestions would be welcome

*picture*

Inspired by the roman atrium? I like it (nut for architecture history >_<) :)

I was going for a Renaissance feel more so then Roman but the two are close enough :)

@sindwiller No proper impluvium but it does have a small pond :celebrate:

Posted

Hey guys,

this has been haunting me since the day I came back from my holidays (sunday), so I started it (monday) and I find myself making some progress on it.

Somehow, this one has the "right" feeling to it... not to mention the 28 custom textures I made right after my return.

ticino_b1k.jpg

ticino_b2k.jpg

ticino_b3k.jpg

Right now it's still missing tons of stuff (expectable for a 30-hour-old), e.g. a church in front of the mountain facing the sea, terraced gardens (on the left seen from the second picture) and the rest of the town. Right now it's just the port you can see.

Hm... release it for DoD? CS? Something completely different? :P

Posted

You continue to impress [AoS]Albatros!

Only thing i noticed right away was the palm trees with the summit in the background. Looks abit out of place hmm. Maybe if the summit was more green/brown and not that snowy?

Posted

It's nice Albatros, but the lighting does need a bit of work. It might seem all well and good having HDR like that at first, but when you think about it, have you ever seen lighting that's so insanely bright and makes the walls look like they're on fire? Or lighting that makes the snow on a mountain seem like it's as bright as the sun?

HDR is a great tool, but people try to use it too obviously. Subtlety is the key to making good use of it. :-D

Posted

It's nice Albatros, but the lighting does need a bit of work. It might seem all well and good having HDR like that at first, but when you think about it, have you ever seen lighting that's so insanely bright and makes the walls look like they're on fire? Or lighting that makes the snow on a mountain seem like it's as bright as the sun?

HDR is a great tool, but people try to use it too obviously. Subtlety is the key to making good use of it. :-D

I learnt to never use anything near pure white in textures, HDR goes nuts when you do. Making the colours slightly darker removes the exagerated bloom.

Posted

Cool stuff floating around in this thread.

Albatros: I agree about the normal maps being too strong. In general, I think you're trying to cram too much surface detail on everything; it's all busy, all noisy, all competing for my attention. I like where you're going with it though, it'll be a wonderfully distinct DoD map.

Anyway, here's a small personal singleplayer project I'm working on: You're in this guy's brain and you're exploring his memories; each Grecian urn is a part of a story / memory. It's kind of a Psychonauts-style abstraction in that respect. Not much to look at yet, as I'm trying to prototype the gameplay first (for a change!) but I felt like I should be lurking less and posting more often.

Posted

Some work i just did over the past few days...it's the New York City library being affected by global warming and rising water levels (it's for the map battle over at Interlopers)

62699678ih9.jpg

Messed with color correction too

nyclibrary40001asxu6.jpg

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