Belgarion Posted March 24, 2008 Report Posted March 24, 2008 Man that dod:s map looks wicked. one thing I noticed though, the changeover from grass to rocky hillside is uh, well the grass is very stretched. http://www.albatros44.de/nachtigall/ngnb10.jpg Quote
Buddy Posted March 26, 2008 Report Posted March 26, 2008 Nice. Overbloomed tho and where's da layout i want to see whole map! Quote
Zeta Posted March 26, 2008 Report Posted March 26, 2008 I'm getting gears this week dux, what's the editor like? Is that shot just all premade meshes? Quote
Minos Posted March 26, 2008 Report Posted March 26, 2008 Update on my INS map. It's much more optimized now that I added proper hint brushes Quote
dux Posted March 26, 2008 Report Posted March 26, 2008 I'm getting gears this week dux, what's the editor like? Is that shot just all premade meshes? Crashes a lot and is very memory hungry. 3gb at least for smooth operation. And yeah its meshes over a few brushes. Quote
DELTATHUND3R Posted March 26, 2008 Report Posted March 26, 2008 Awsome work guys.Im amazed at the details:). Some really good looking maps here . Quote
PaulH Posted March 26, 2008 Report Posted March 26, 2008 Looking really good Minotauro, i like the lighting Quote
-HP- Posted March 27, 2008 Report Posted March 27, 2008 Amazing Minos, I sense alot of professionalism in those shots! And dux, what the hell man? Where did all the colors go?! Other than that, awesome work, glad to see you're getting acquainted with the editor, can't wait to test a fully playable map made by you! will that one be playable? or It's just a playground level? Quote
Meotwister Posted March 27, 2008 Report Posted March 27, 2008 Mino, those awning things are exactly what I need! looks like a great INS addition with the exception of a few lighting peculiarities that are just source's fault. Quote
Minos Posted March 27, 2008 Report Posted March 27, 2008 Thanks guys Mino, those awning things are exactly what I need! looks like a great INS addition with the exception of a few lighting peculiarities that are just source's fault. What peculiarities? I haven't really worked on the lightmaps yet, except for a few areas. Maybe you are talking about the tree? Yeah I hate that too, it looks like it's floating in the air but it looks ok when are you moving around ingame. Quote
Pampers Posted March 27, 2008 Report Posted March 27, 2008 i think your ambient light setting is a tad bit too blue, other than that it looks really nice Quote
m8nkey Posted March 29, 2008 Report Posted March 29, 2008 Looks awesome Mino, love the burning cars. A very nice touch. Quote
Zeta Posted March 29, 2008 Report Posted March 29, 2008 Dux know any decent UED tuts? I can't even find the editor.exe file at the moment. Quote
dux Posted March 29, 2008 Report Posted March 29, 2008 Get the ut3 collectors edition, it's got over 50 high res video tutorials. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.