zaphod Posted February 15, 2008 Report Posted February 15, 2008 wow thats pretty fast! GJ on the looks also. what engine is this? we used our framework we are developing for Zero Gear. Those screenshots are from the maya viewport though. Quote
D3ads Posted February 15, 2008 Report Posted February 15, 2008 18 hours?! You're a machine Zaphod Nice work! Quote
Albatros Posted February 17, 2008 Report Posted February 17, 2008 Currently working on something tiny for DoD:S - two TNT objectives only. Quote
Sa74n Posted February 17, 2008 Report Posted February 17, 2008 looks pretty cool there albatros but you can probably push the lighting a bit further. it looks a bit bland right now. should be brighter and not at such a low angle. maybe add a little more of a tint to it to push the atmosphere. Quote
Warby Posted February 17, 2008 Report Posted February 17, 2008 i think the lighting looks great the way it is diffidently has that quickly changing thunderstorm mood that we in germany we call "schauer-wetter" Quote
hessi Posted February 17, 2008 Report Posted February 17, 2008 i agree to warby. the lighting is all right. i hate to colorfull outdoor lightings. in the first screen you have this light next to the door. underneath the ground displacement seems a bit unlovely. probably adding a sidewalk or some overlay as a transition to the house would add some nice detail. atm it looks a little bit thrown together. anyway nice looking map. can't wait to get my hands on it. Quote
dissonance Posted February 17, 2008 Report Posted February 17, 2008 I love that skybox; it has an 'eye of the storm' feel to it. Quote
Yokai Posted February 19, 2008 Report Posted February 19, 2008 That DOD map is looking F I N E... Quote
Sindwiller Posted February 22, 2008 Report Posted February 22, 2008 Albatros, you're indeed tickling the shit out of the engine Very impressive Quote
michi.be Posted February 22, 2008 Report Posted February 22, 2008 Crytek/Intel Mapping Contest. Will be Deathmatch. Still a lot to do. The grey things need to be skinned and theres even no gras in the level. Quote
m8nkey Posted February 24, 2008 Report Posted February 24, 2008 looking good michi. Is much of that custom content? Doesn't look like most of the Crysis based stuff I've seen though I haven't actually played it. Quote
-HP- Posted February 24, 2008 Report Posted February 24, 2008 looking good michi. Is much of that custom content? Doesn't look like most of the Crysis based stuff I've seen though I haven't actually played it. They are Crysis assets, except for the houses, wich I cannot tell by the screenshot if It's custom asset or brush work from the editor. Looks good nevertheless, good luck for the contest! I'm trying my shot at SP category instead. Quote
Psyshokiller Posted February 25, 2008 Report Posted February 25, 2008 Hey Michi, how do you do? I think you should adjust the fog a bit, it looks to thick. Those houses are from one of your battlefield maps as it seems? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.