M0ppeN Posted February 26, 2008 Report Posted February 26, 2008 latest images of my mini mod... Quote
⌐■_■ Posted February 26, 2008 Report Posted February 26, 2008 what the.. ?? more info please! what mod? and.. what system are you running this on? Quote
M0ppeN Posted February 26, 2008 Report Posted February 26, 2008 what the.. ?? more info please! what mod? and.. what system are you running this on? this is a little mini-mod of mine called Upnorth, and it will (must) have its first release on mars 10th. (this is a "100hour" school project) and i am running this on a dell inspiron 1520. ps. the map is not optimized! Quote
Punky Posted February 26, 2008 Report Posted February 26, 2008 Please, please put your texture settings higher, also lessen the blockyness and add some nice lighting. Quote
⌐■_■ Posted February 26, 2008 Report Posted February 26, 2008 well, with that laptop you could easily put all settings to high. i recommend you'd do that so we can better judge the screenshots. Quote
m8nkey Posted February 26, 2008 Report Posted February 26, 2008 Not a bad effort for a school project m0ppen. Some areas that could quickly and easily be improved: The world geometry is very flat. The buildings could do with some variation in brushwork and height. The pile of rubble (1st pic) and the dirt/grass (2nd pic) could be made into displacements. Replace or remove the grass sprite in second pic. Lighting looks very flat. Since it's overcast you could have light emitting from inside buildings or add some light fixtures to buildings to create more variation in light. Quote
ShockaPop Posted February 27, 2008 Report Posted February 27, 2008 Tell we guys, what do you think about this map: http://www.nomoreroominhell.com/forums/index.php?showtopic=273! Comments/crits welcome. I know it's dark, today or tomorrow making new compile and more stuff to come.. Quote
dissonance Posted February 27, 2008 Report Posted February 27, 2008 Tell we guys, what do you think about this map: http://www.nomoreroominhell.com/forums/index.php?showtopic=273! Comments/crits welcome. I know it's dark, today or tomorrow making new compile and more stuff to come..This might seem odd, but can you post a screenshot of your GLView? I'm also working on a large outdoor urban area, and I'd like to know the best way to VIS it. Quote
michi.be Posted February 27, 2008 Report Posted February 27, 2008 Map went just Beta and i coming along very nice. Time for an own thread. Added some river as boundary and finished the vegetation set. Particles are in. Now it's time for Item-Placement, decals and cloud setup. It will be ready in ~10 days for final testing. @Psychokiller: Yes the fog is thick at the moment but lighting will be the last thing I do. Its very flexible with the Time of Day feature. The models are taken from the BF2 Mod I'm woorking on but new details will be added and they will be re-textured of course to match the CE² needs. Didnt see you @ICQ for months!? New number? Quote
Thrik Posted February 28, 2008 Report Posted February 28, 2008 Heh, cool. I was actually going to say it has a very Battlefield feel to it, before I even noticed you mention Battlefield. Quote
Punky Posted February 28, 2008 Report Posted February 28, 2008 Looks really good, the first screen looks kinda sharp though, did you photoshop that or is it like that in-game? I'd tone it a bit down.... Quote
-HP- Posted February 28, 2008 Report Posted February 28, 2008 Looks really good, the first screen looks kinda sharp though, did you photoshop that or is it like that in-game? I'd tone it a bit down.... You can control the sharpness of the rendering real-time within the ToD menu. (Time of day) Quote
dux Posted February 28, 2008 Report Posted February 28, 2008 Those shots could sure you some AA. I almost cut myself looking at them. Quote
KungFuSquirrel Posted February 28, 2008 Report Posted February 28, 2008 I can't say that first shot of this latest batch pulls off that well but it's starting to come together - in the first shot you posted before it was tough to see where it was headed, but it's improving quick. I'd pay some close attention to the lighting settings to help; that last shot looks like a great direction but the lighting and fog makes it tough for things like the riverbed and buildings stand out as much as they should. Quote
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