Some more progress on a UT3 map, this time the interior of a Palladian basilica that will form the main hub of the map. Ive been playing around with the lighting trying to get a very bright and airy feel. All comments welcome
Inspired by the roman atrium? I like it (nut for architecture history >_<)
I was going for a Renaissance feel more so then Roman but the two are close enough
@sindwiller No proper impluvium but it does have a small pond
thanks for the comment. There is detail on the grey textures (apart from on the columns) but the screenshot does not really pick this out so perhaps i need to beef it up some. Hopefully when its lit better it will be less mononchrome then at the moment
Ive been told this is a good place to get feedback so I thought I would post a screen shot of an UT3 map I'm working on. Ive not really thought too much about lighting at the moment so any suggestions would be welcome