freakadelle Posted April 26, 2007 Report Share Posted April 26, 2007 I'm currently working on...well....hdn_resident Quote Link to comment Share on other sites More sharing options...
von*ferret Posted April 26, 2007 Report Share Posted April 26, 2007 build your maps man! then show them. Quote Link to comment Share on other sites More sharing options...
freakadelle Posted April 26, 2007 Report Share Posted April 26, 2007 Right at the moment I'm adapting the lighting completely. If you wanna know how the map looked like a few weeks ago you should take a look at my portfolio (Under LevelDesign => hdn_resident) Quote Link to comment Share on other sites More sharing options...
Method Posted April 27, 2007 Report Share Posted April 27, 2007 Started this area last night. Feedback is welcome. -Method Quote Link to comment Share on other sites More sharing options...
KungFuSquirrel Posted April 27, 2007 Report Share Posted April 27, 2007 Holy shit, Method, that's awesome. Your content is coming together really well and the lighting looks fantastic. I think this map is going to be right near the top as far as visuals in Q4 maps go. Thematically, the new structure does seem to stray a bit from the usual urban theme - as do the accent lights near the ceiling - which is starting to give a Doom III vibe. In a good way, though; they look great. I think you can blend that stuff into the theme well. And if you want that sort of urban sci-fi, you nailed it. Quote Link to comment Share on other sites More sharing options...
FMPONE Posted April 27, 2007 Report Share Posted April 27, 2007 wow good lord that is so awesome Quote Link to comment Share on other sites More sharing options...
Method Posted April 27, 2007 Report Share Posted April 27, 2007 KungFuSquirrel: I'm shooting for urban/industrial look. Thanks for the comments though man. I implemented your flare bulbs on those hanging lamps Although the metal structure is not sci-fi, it does exist. Here's my inspiration: Although I need to put MUCH more detail into it to look like that. FMPONE: Thanks man How can I make it look even better? -Method Quote Link to comment Share on other sites More sharing options...
FMPONE Posted April 27, 2007 Report Share Posted April 27, 2007 FMPONE: Thanks man How can I make it look even better? -Method added detail, take a look at that ref you're using, decals etc are absolutely vital to increasing the level of visual detail going on in the shot. Wires hanging in the foreground would also work wonders for the composition. One major problem with the shot is that you have alot of background detail and the shot just kind of builds up to that, you have to add interesting things to the foreground like trash and posters, gutters in order to balance the scene out... just take a look at reference shots of alleyways in major cities and you should get a great idea of the kind of simple detail that adds to the complexity of a scene. garbage, grafiti, electrical boxes are pretty much a must for an urban environment like the one you've got going I would also add the kind of metal mesh objects going over the railing in that reference, add in some lighter blue hues to create some contrast in the scene, and "no flat surfaces" applies of course. Thats all I got baby, you're doing an incredible job with that scene keep it up! Quote Link to comment Share on other sites More sharing options...
Dodger Posted April 27, 2007 Report Share Posted April 27, 2007 fmpone if you find more of those type screenshots, please send me to me or post here. I'm about to start working on a next map called cs_yorkers I need the kingpin style inspiration with grafitti, nggz, brick walls.. Quote Link to comment Share on other sites More sharing options...
Method Posted April 27, 2007 Report Share Posted April 27, 2007 FMPONE: Ok man, gonna work more on it. Polish it up. Dodger: Try the following sites: http://www.dubtown.de http://www.nyc-architecture.com http://www.wirednewyork.com http://www.finster-stahlart.de http://www.abandoned.ru http://www.nfoto.de http://www.zahkunst.net http://www.urbanatrophy.com http://4udak.nnm.ru/est_takie_mesta_v_m ... h_of_death These are mostly abondoned/industrial but can be used as an inspiration. -Method Quote Link to comment Share on other sites More sharing options...
Zeta Posted April 27, 2007 Report Share Posted April 27, 2007 is quake 4 done with brushes which you texture in the editor or is it all meshes? Quote Link to comment Share on other sites More sharing options...
Psyshokiller Posted April 27, 2007 Report Share Posted April 27, 2007 Brushes and patch meshes. Models are pretty rare compared to source. Quote Link to comment Share on other sites More sharing options...
mabufo Posted April 27, 2007 Report Share Posted April 27, 2007 Hmmm... I've decided that I've been sitting on this map for too damned long, so I'm going to finally finish it. The biggest issue right now is a texturing issue. Here's a picture of what I mean [hammer shot] On account of the stairs, I can't very well use my blue green prison wall texture without it looking incredibly goofy - so I went with the temporary white plaster. The problem is that the transition between the green and the plaster is without a buffer zone of any kind. I need to figure out how to either a) ease the transition, or b) find a way for the green to work the whole way through. You guys are the professionals, any ideas? Quote Link to comment Share on other sites More sharing options...
Defrag Posted April 27, 2007 Report Share Posted April 27, 2007 You could just split the wall at the point where the green stops (i.e. bottom segment = greenish colour, top segment = white plaster) and have it follow the stairs as it goes down to the bottom floor like \___ this. Alternatively, put something in the corner to break up the texture transition. Quote Link to comment Share on other sites More sharing options...
Schmung Posted April 27, 2007 Report Share Posted April 27, 2007 Looks like an opportunity to use the stairs as a a trasnition and maybe break up the ceiling as well. Give the feeling one area is older than the other and they've been knocked togethter or somethi.ng Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.