Zeta Posted April 26, 2007 Report Posted April 26, 2007 It's an attempt at a copy, so ergo you fail. Quote
Method Posted April 26, 2007 Report Posted April 26, 2007 Trapt: If it was copy or not, I do not hold anything against you man. I would be flattered if someone liked my stuff to recreate it. So no hard feelings either way. -Method Quote
ifO Posted April 26, 2007 Report Posted April 26, 2007 That's pretty gracious of you Method. Trapt, it's almost a carbon copy, seems kinda ridiculous to pretend you didn't copy it or at least take influence from it ..or copy it. Lucky for you Method is cool with it. Quote
⌐■_■ Posted April 26, 2007 Report Posted April 26, 2007 I don't think Trapt DID copy it and I really do think some people in here jump to conlusions WAY to fast. Anyhow, Method, you have an admirable attitude. GG. Quote
teeluu Posted April 26, 2007 Report Posted April 26, 2007 I don't think Trapt DID copy it and I really do think some people in here jump to conlusions WAY to fast. Anyhow, Method, you have an admirable attitude. GG. Tbh that's a copy just as much as it can possibly be. I guess it's fine since Method takes it so well Quote
Albatros Posted April 26, 2007 Report Posted April 26, 2007 A little something I'm working on parallely to DoD_Nightingale. Quote
JohnSmith Posted April 26, 2007 Report Posted April 26, 2007 Again, it's really nice Albatros The 2nd screen is my favorite, great textures usage, it really have a cool chaos feeling. Good job ! Quote
Evert Posted April 26, 2007 Report Posted April 26, 2007 Looks pretty good, but too full of things, looks very cramped. Quote
hessi Posted April 26, 2007 Report Posted April 26, 2007 Albatros":1hgenmgg] A little something I'm working on parallely to DoD_Nightingale. you, you, you, .... AAAAH IF I ONLY COULD TELL :X looking really cool. Quote
Mazy Posted April 26, 2007 Report Posted April 26, 2007 really impressed by your work albatros, looks fantastic (again) Quote
KoKo5oVaR Posted April 26, 2007 Report Posted April 26, 2007 AAAAH IF I ONLY COULD TELL :X It's looking pretty cool albatros, i'd just say that you have a quite desatured lighting and that the bridge has a weird structure Quote
Albatros Posted April 26, 2007 Report Posted April 26, 2007 Hi again Sky and lighting are straight from Valve's suggestions, if I remember it correctly dod_donner is featuring similar or even identic values. The map is a redux version of my old DoD_Nürnberg and will feature much of the old stuff. The bridge is called "Museumsbrücke" and will receive some more work soon. I think it's a pretty normal bridge, at least comparing it to Nuremberg's standards... Quote
FMPONE Posted April 26, 2007 Report Posted April 26, 2007 Its good but your work is still sloppy as ever. I think you should really spend more time on these things, the rapid pace of development really shows and ruins alot of genuine creativity and hard work :/ Textures do not just "flow" into other textures, there has to be a seamless quality and coherence of models and textures. That seems to completely elude you in those shots unfortunately. light blue= areas where you went too geometric, a wall just doesn't "end" it is broken up, you basically just use triangles which looks hideous :/ dark blue= areas where your models just look silly next to each other and should be replaced with more coherent sets red= areas where your texturing is poor, you should work on making textures look more natural together and flow into one another with decals and wood dividers or anything that doesn't call attention to the lack of smooth transition Quote
Albatros Posted April 26, 2007 Report Posted April 26, 2007 Hi FMPONE, thanks for the paintover, I'll be correcting those issues . You should know though that those aspects you mentioned aren't a problem of "sloppy" work on my side, but rather that I won't wait until i have a release candidate to show pictures in a WIP thread. It's a matter of the grade of progress I make on the map. These pictures show a scenery that's maybe fifty percent finished and only one day old - I'm usually not aiming for overall perfection until a third or fourth beta goes on it's way. Most issues you named can be fixed with a few overlays or changing a model, and I promise I'll take care of these things sooner or later, but right now it might just be too soon to claim perfection . Thanks again, Albatros Quote
von*ferret Posted April 26, 2007 Report Posted April 26, 2007 Thats similar 'cool' lighting I was going for in my map. Maybe I'll try something different. Quote
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