mabufo Posted April 28, 2007 Report Posted April 28, 2007 I've got an idea I'll try... I'll post some screens tomorrow - it's too late for this sort of stuff right now. Also, I don't want to use any more god damned pipe props... so what else can I use to break up the boring walls with? Quote
Albatros Posted April 28, 2007 Report Posted April 28, 2007 I've been working on those spots that didn't look smooth on the first set of screenshots. I hope the improvements are visible, at least a bit... Edit: cut due to loading times, check posting below . Quote
Furyo Posted April 28, 2007 Report Posted April 28, 2007 I'd say that it looks good, if only you would get rid of those attic windows on the right of the last screenshot. Please make them right, those really destroy the rest of the pic. Quote
Albatros Posted April 28, 2007 Report Posted April 28, 2007 Ack... obviously. Those totally stick out of the roof... hah, it's amazing how one can overlook blatant errors when staring at a scenery for too long. Thanks : )) Quote
Method Posted May 1, 2007 Report Posted May 1, 2007 Didn't have much time this week to work on this area, but I added cables on the floor, created a different rubble texture and decal that blend in with it. Take a look at the steps on the right side. Also the brown wall no longer tiles. The area is around 40,000 polys. Feedback on how to improve this is welcome. Also if you don't like something in the following shots, please comment on what makes you feel that way. Same goes if you like something. Thank you, -Method Quote
Zeta Posted May 1, 2007 Report Posted May 1, 2007 the contrast between the right angled walls and all the beautiful curved rails and whatever that cylinder thing is a bit jarring, i do however love it anyway because its so damn awesome. I'd be interested in pics of how stuff in that engine is made (eg the rails, cables) as ive had no experience with it yet. Quote
Method Posted May 1, 2007 Report Posted May 1, 2007 Thanks Zeta. As requested the following shots show how the rails and bended surfaces (patches) are created. Basically it's a plane with vertices that you can manipulate. Notice that one of the screenshots features Surface Inspector, that can be used to optimize patchess. -Method Quote
dux Posted May 1, 2007 Report Posted May 1, 2007 Ugh, Radiant looks so all over the place compared to Hammer. Quote
Sindwiller Posted May 1, 2007 Report Posted May 1, 2007 Ugh, Radiant looks so all over the place compared to Hammer. It's actually just Method's layout. You can change it to a 4 window view, like Hammer has. Quote
spacer Posted May 1, 2007 Report Posted May 1, 2007 Radiant is quite easy to use once you get used to it. And patches are awesome . Quote
Sindwiller Posted May 1, 2007 Report Posted May 1, 2007 You guys really need to tell me how you work with brushes. Seriously, I'm also f*cking up things with them. That's why I mostly models... (not in Q4 though) Quote
dux Posted May 1, 2007 Report Posted May 1, 2007 So why doesn't hammer utilize patch meshes, then? Quote
Albatros Posted May 1, 2007 Report Posted May 1, 2007 Alright, I've changed the lighting & athmosphere to something more decent (in my eyes). I'll be fixing the sharp edges and walls aswell as the missing structure in some buildings. Quote
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