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WIP in WIP, post your level screenshots!


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Posted

Wow, impressive !! You did a really sweet job tomdom, just one thing tho, maybe the pillar on the right should have a shadow on it's side, since the lighting is coming from the right on the building ?

Posted

looks good but I don't like the colorsetting. but it's up to you, I just think beige with less saturation would look better but I don't even know what the animation will be about.... so just keep up the good work ;)

Posted

signy.jpg

Arch added.

As for the colours, I am changing them every time, I dont think I will be fully set until I have all the shots done so I can make sure they all work together.

Posted

Awesome! Fantastic! Tremendous! The most realistic grass I've ever seen for a game. The right tree however, in my opinion, really brings the homogenity in quality down. Anyways, don't stop the music :-D

Posted

i like it.

but the house looks too clean - ? not sure becouse the picture is "small"

also those pillar-textures should be sharpened a bit. (looks like blurred..)

Posted

Tomdon, did you change the lighting a bit between the last two shots? The newer one seems to be more saturated and a tad darker. Personally, I like the "paler" feeling of shot #1 slightly better than #2 - it's really coming close to a photo-realistic scene.

Outstanding work anyways :).

Posted

The composition and geometry is really good but the lighting as you have it now is as unfinished as it can get, it does not do justice to the scene imo. It can look mindblowing with the right polish.

It looks to me like youve spend 99.5 percent of your time on the geometry and texturing and just placed a random light to light it out. Almost like default Max Maya lighting. White, no real believable source, very washed out.

Finish it correctly, and itll kill anything and any one.

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