insta Posted April 24, 2007 Report Posted April 24, 2007 Also remember that Hammer saves two files when you save, one is called .vmf, the other is .vmx or dxf or something crazy like that. If your vmf gets corrupted, just rename the vmx/dxf to vmf and you should be ok. Of course, doing incremental saves never hurt anyone either. Quote
Psy Posted April 24, 2007 Report Posted April 24, 2007 ^ I save mine every 5 minutes and save into a new file everyday. EG; map_April24th map_April25th Very helpful if you do a lot of work which you end up not liking which would take a while to remove. Quote
Method Posted April 24, 2007 Report Posted April 24, 2007 I have a topic here, but thought that it would be more suitable to post here. I'm making urban textures for Quake 4, so I can build an environment I always trying but lacking the right textures for the theme. Some of the areas I'm working on: More screenshots here: http://www.methodonline.com/temp/meth_test.htm -Method Quote
ifO Posted April 24, 2007 Report Posted April 24, 2007 Looks fabulous, can anything be done about the wall specularity? It is a little weird that they shine that much. Though in places it makes it feel 'wet' which is pretty nice. Quote
Method Posted April 25, 2007 Report Posted April 25, 2007 Another day, another area: ifO: Thanks for the comments. Gonna try to fix the spec. -Method Quote
Steppenwolf Posted April 25, 2007 Report Posted April 25, 2007 The details in the textures look very good. Not sure if its done by purpose or engine specific but they could use some color variation imo. Each texture looks very monochromatic or as if the diffuse channel would be missing. Quote
ifO Posted April 25, 2007 Report Posted April 25, 2007 I think the monochrome feel adds to the style, feels a bit film noir almost. Maybe could break it up with some coloured lighting (which I think was already suggested in the other thread). I think the floor tiles in pic3 are a bit too clean and perfect compared to the rest of the place. Quote
hydeph Posted April 25, 2007 Report Posted April 25, 2007 hey method, it's looking great. i was browsing another mapping site and there is this 'mini competition' where you must create a hallway, well, it seems one user has taken a liking to your map http://twhl.co.za/forums.php?action=viewthread&pg=last&id=13620 Quote
Method Posted April 25, 2007 Report Posted April 25, 2007 Hydeph: Hehe, that's cool I guess. I tried to add more color to the recent shot (yellow and blue). -Method Quote
Evert Posted April 25, 2007 Report Posted April 25, 2007 Oh nice Hyd. Edit: Lmao there goes my reading abilities. Copy = Quote
Kreigore Posted April 25, 2007 Report Posted April 25, 2007 "Good artists copy. Great artists steal" – Picasso Quote
Steppenwolf Posted April 25, 2007 Report Posted April 25, 2007 hey method, it's looking great. i was browsing another mapping site and there is this 'mini competition' where you must create a hallway, well, it seems one user has taken a liking to your map ... http://twhl.co.za/forums.php?action=viewthread&pg=last&id=13620 Thats hilarious. People are so full of shit Quote
Trapt Posted April 26, 2007 Report Posted April 26, 2007 Hi hydeph! Betchya didn't know I was a member here! I don't post much, and lurk rarely. Anyhow, thought I'd just drop in and say a few words. Unfortunately, the sheet of corrugated iron and angle made it seem like a carbon copy. Taken from a different angle, it doesn't bear much resemblance at all aside from the basic shape (it's a hallway competition?). Nevermind the overly angry post at TWHL, as well. I'm only an asshole over there because it's funny. ^_^ (Nice map, Method, by the way) Quote
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