Jump to content

freakadelle

Members
  • Content Count

    36
  • Joined

  • Last visited

About freakadelle

  • Rank
    Regular

Profile Information

  • Job
    Level Designer at Crytek
  • Location
    Frankfurt Germany

Profile Fields

  • Website
    http://www.bliss-art.net

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I think you can control that with our salary Money alwa...sometimes helps people not to fool around and work focused
  2. That's some nice stuff regarding that this is source Nice wide open areas for an indoor level and great amount of detail. Looked even a bit to busy at first but I think with a well readable gameplay this level will never get boring! Especially like the parts with green and blue lighting. The rest has too much red in my opinion Nevertheless, good job!
  3. Hey warby So....an own studio, huh? Sounds like an awesome plan as long as you don't forget what happened to Nuclear Vision You have some guys for a team already? What about a professional #cs.maps revival?
  4. Hey Friede, did you happen to play my levels in the meantime?
  5. Yeah, they've obviously cut a lot out for this one (public release). Dunno if thats a good thing or not, but it probably means you're going to see a million (probably bad) custom maps come out for FC2... Please don't get things mixed up. Farcry2 is based on the Farcry1 engine and has nothing to do with our cryengine2 (crysis, crysis:warhead, crysis:wars) Farcry2 was done by Ubisoft and not by Crytek(EA) Far Cry 2's engine was built from the ground up and is called Dunia... Considering it can only make MP maps, you can't make SP missions or anything with it... yeah They have the rights for the Cryengine1 (FarCry Edition). Do you really think Dunia was made from scratch? e: I've even read in an Interview that there are still some parts of the old engine. Don't know to what extend but I agree: We better consider it as a new engine
  6. Yeah, they've obviously cut a lot out for this one (public release). Dunno if thats a good thing or not, but it probably means you're going to see a million (probably bad) custom maps come out for FC2... Please don't get things mixed up. Farcry2 is based on the Farcry1 engine and has nothing to do with our cryengine2 (crysis, crysis:warhead, crysis:wars) Farcry2 was done by Ubisoft and not by Crytek(EA) e: Hey Friechamp, now I see that it was your post. How's it going? e2: The Hl2 level looks awesome! It's really smooth. Doens't really look like source (which is a good thing in this case )
  7. I saw the shots first and just thought: "this must be warby's work". And I was right. I like how you keep your awesome and recognisable style and always do something new aswell Nice work. What about something for CryEngine next time?
  8. Nice! Although you frustrated the hell out of one Jury guy who didn't find any LAWs in order to get those helicopters down I could hear him complain through the whole office and when I checked what he was doing he was playing your level ... Anyways: Grats!
  9. I like how you did the transition between the water and the cliff
  10. Well, I often see some guys of the jury playing those levels but as for myself, I haven't yet. And no, I won't tell you something about the current state
  11. Wow, I'm impressed. That's how our Game is supposed to look like. You have a nice feeling for details and composition. Only thing I don't like are the huge background mountains. They're way to empty and boring. Keep up the good work!
  12. freakadelle

    low poly contests

    What about bodyparts? Everyone decides whether he's modeling an arm or a leg or the head and so on. no limitations, every kind of style. later then we are putting the parts together and see what comes out
  13. Right at the moment I'm adapting the lighting completely. If you wanna know how the map looked like a few weeks ago you should take a look at my portfolio (Under LevelDesign => hdn_resident)
  14. I'm currently working on...well....hdn_resident
×
×
  • Create New...