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WIP in WIP, post your level screenshots!


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Posted

D3adlode has penchant for creating high-detail rooms. I'm surprised he hasn't looked into using ID4. Isn't the editor reminiscent of the Worldcraft/ID/Valve way of building levels too, seeing as it is technically a later version of the same engine?

Posted

D3adlode has penchant for creating high-detail rooms. I'm surprised he hasn't looked into using ID4. Isn't the editor reminiscent of the Worldcraft/ID/Valve way of building levels too, seeing as it is technically a later version of the same engine?

Yeah, it's the same principle, brushes, etc. But the interface of Radiant makes em want to scream then cut off my fingers and plunge my bloody stumps into acid. Hammer is an ancient pile of shit, but I just love it's interface for too much.

Posted

Thanks guys :)

@Quakis: I did put some lichen on it, just so slightly that you almost can't see it. But good point with the green moss to spice things a little bit more up.

@Zete: I currently don't have the game/editor here. Is there anything specific you want to see or to know?

@JeanPaul: When using an ambient fog you automatically loose a lot of contrast, but will see what I can do.

@dissonance: Sorry to disappoint you, but no Alice, Silent Hill, Resident Evil or whatsoever mod ;)

Posted

@ killertomato

Appears to be a VERY early WIP. I'll wait to see more before chucking in my 2 cents. What's it actually for? CS or a mod?

@BJA

Damn that looks nice. Do you intend to release it as a playable level? I hope so.

Posted

Amazing stuff once again BJA!

D3adlode has penchant for creating high-detail rooms. I'm surprised he hasn't looked into using ID4. Isn't the editor reminiscent of the Worldcraft/ID/Valve way of building levels too, seeing as it is technically a later version of the same engine?

I'm fiddling about with stuff in ID4 when I have time actually, it's not quite the same as Hammer though, as dux pointed out.

Posted

Yeah, it's the same principle, brushes, etc. But the interface of Radiant makes em want to scream then cut off my fingers and plunge my bloody stumps into acid. Hammer is an ancient pile of shit, but I just love it's interface for too much.

Radiant is the king of quake-esque editors!!!111 I love it and still use it for quickly roughing out layouts and more complex brushwork before importing it into hammer. In more recent versions of QERadiant it's even possible to merge brushes. Comes in handy after breaking a brush into triangles for vertex manipulation for unconventional shapes. Even though most details are done using models this is still useful.

I also find the single viewport and the fact you don't have to select different modes to access all the tools more intuiative than Hammer.

If they fully integrated Source support into it, it would be my editor of choice hands down.

Of course this is all purely subjective and general consensus says otherwise. You should definately keep playing with it D3ads, would suite your style nicely and it is a rad editor.

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