mabufo Posted January 31, 2008 Report Posted January 31, 2008 I wish I could make those episode 2 displacements like valve did. They look so pretty, and mine always come out looking retarded. It's depressing, I'll just have to practice I guess. Quote
Something Posted February 1, 2008 Report Posted February 1, 2008 Still plodding away at my little SP map. Quote
dux Posted February 1, 2008 Report Posted February 1, 2008 Nice. It's destroyed, but there's no real debris to show that. Even if its been like that a long time I think there should be bits of debris poking through the ground or something. Quote
Quakis Posted February 2, 2008 Report Posted February 2, 2008 Nothing special here, just showing I'm still practising with Source. As of current I'm working on getting decent lighting. Is it by chance possible to prevent lighting (particulary "sunlight") going through door props? Quote
dux Posted February 2, 2008 Report Posted February 2, 2008 blocklight across the door should work. Quote
PogoP Posted February 2, 2008 Report Posted February 2, 2008 blocklight across the door should work. It would, if the door was static. If the door opens, then it wouldn't work as it would still block the light. Quote
-HP- Posted February 2, 2008 Report Posted February 2, 2008 blocklight across the door should work. It would, if the door was static. If the door opens, then it wouldn't work as it would still block the light. That's why I love next gen! Quote
Belgarion Posted February 5, 2008 Report Posted February 5, 2008 I feel like I'm actually seeing a different part of city 17 for once! Good job imo. I'm sure others will give you some better criticism to make it even sexier. Quote
JeanPaul Posted February 5, 2008 Report Posted February 5, 2008 Increase your ambient brightness a lot more and make the normal brightness a lot less white and you will have quite the map Quote
Minos Posted February 5, 2008 Report Posted February 5, 2008 There's something very fishy going on here but I have no idea what's causing this... any thoughts? (and yeah I did build the cubemaps...) Quote
skdr Posted February 5, 2008 Report Posted February 5, 2008 Compile your cubemaps with mat_specular 0 I had this problem too until Furyo saved me Quote
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