DangerFish Posted June 12, 2006 Report Posted June 12, 2006 I'd forgotten to fix the vertex assignment. heh. Or it could be the deactivated manhack. Quote
General Vivi Posted June 12, 2006 Report Posted June 12, 2006 yes there is def somethign wrong with his left shoulder. Quote
Meotwister Posted June 16, 2006 Report Posted June 16, 2006 lol everythings so sleek and cool. . . except the ear pieces. They look like they would give you an infection or something. Lol and your basically done skinning too! looks cool I like it. Quote
von*ferret Posted June 16, 2006 Report Posted June 16, 2006 The insets are too deep and the ear pieces are off. The ear pieces look way to blocky. Try redoing them. Your render really needs to have a direct light, not just a skylight. Its a good start but not complete. I'd love to see this skinned with some of your favorite music on the LCD Keep going man! Quote
The Postman Posted June 16, 2006 Report Posted June 16, 2006 you could make my ultra-rad headphones Bang & Olufsen ftw Quote
st0lve Posted June 16, 2006 Report Posted June 16, 2006 NOW AT A SPECIAL LOW PRICE, ONLY 200$ + tax!!! B&O is the bomb at picture and sound. /me makes love to my ~1980 B&O telly Quote
Nazul Posted June 18, 2006 Report Posted June 18, 2006 a rocket , or as my gf says , a dildo with legs.. and this one xD : I know they're not pro , but i'd like some tips /hints/tricks . links even ? ty Quote
Ginger Lord Posted June 18, 2006 Report Posted June 18, 2006 lol, first ever organic model attempt (4th lesson in XSI, first was a blob walk cycle, second a lamp, third a Nissan Skyline), I know where it all went wrong and I don't care Quote
Acumen Posted June 18, 2006 Report Posted June 18, 2006 looks like a first ever organic model attempt. i guess you just modeled along without even thinkin anything Nazul, best tip i can give you, is to start using refpics for your modeling. that way your girlfriend will only say that a model of yours looks like a dildo with legs when you really wanted to model a dildo with legs same goes for this "plant" (?). it just looks random and not very well thought of. you should really think about what you want to have as a result and then go on google and get yourself some reference pictures you can look at while modeling. cause you might think taht something looks like you modeled it, but in reality it has tons and tons of details that help defining the object and most importantly most of the time the things fulfill a special purpose. like on these 4 blue things on the lower part of the rocket. it looks like they just stand on the ground and the rocket flows in the center. you need to make a direct connection. like a visible (metal)plate that is on the rocket and then some screws holding the rocket, the plate and the blue elements together. meh, maybe that makes sense to you Quote
Meotwister Posted June 19, 2006 Report Posted June 19, 2006 Hey this is a bed model I made c&c welcome. Quote
nico Posted June 19, 2006 Report Posted June 19, 2006 nice job meo, allthough most creds for the texturing job! looks like a fairly simple model, but the texturing kicks ass. two thumbs up (btw, you could perhaps have bumped the matrass (sp?) a bit? on second thought, perhaps it wouldnt be bumped at all in RL, and it depends on how economic you`ve been with your polygons if you could do it =) ) Quote
Meotwister Posted June 20, 2006 Report Posted June 20, 2006 thanks, yeah the only part I was thinking was lacking mesh wise was the mattress. . But I'm a little blocked in my thinking as to what I could do. Thanks for the positive feedback, keeps me going sometimes. :wink: Quote
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