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Posted

The insets are too deep and the ear pieces are off. The ear pieces look way to blocky. Try redoing them. Your render really needs to have a direct light, not just a skylight. Its a good start but not complete. I'd love to see this skinned with some of your favorite music on the LCD :D Keep going man!

Posted

looks like a first ever organic model attempt. i guess you just modeled along without even thinkin anything ;)

Nazul, best tip i can give you, is to start using refpics for your modeling. that way your girlfriend will only say that a model of yours looks like a dildo with legs when you really wanted to model a dildo with legs ;)

same goes for this "plant" (?). it just looks random and not very well thought of. you should really think about what you want to have as a result and then go on google and get yourself some reference pictures you can look at while modeling. cause you might think taht something looks like you modeled it, but in reality it has tons and tons of details that help defining the object and most importantly most of the time the things fulfill a special purpose. like on these 4 blue things on the lower part of the rocket. it looks like they just stand on the ground and the rocket flows in the center. you need to make a direct connection. like a visible (metal)plate that is on the rocket and then some screws holding the rocket, the plate and the blue elements together.

meh, maybe that makes sense to you :D

Posted

nice job meo, allthough most creds for the texturing job! looks like a fairly simple model, but the texturing kicks ass. two thumbs up ;)

(btw, you could perhaps have bumped the matrass (sp?) a bit? on second thought, perhaps it wouldnt be bumped at all in RL, and it depends on how economic you`ve been with your polygons if you could do it =) )

Posted

thanks, yeah the only part I was thinking was lacking mesh wise was the mattress. . But I'm a little blocked in my thinking as to what I could do. :???:

Thanks for the positive feedback, keeps me going sometimes. :wink:

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