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Posted

I decided to set out on my own and create something unique that was all mine.

It's a barrel :v

Nice barrel, should texture it too!

Although, I think you could remove that last outer edge loop without it being noticeable.

Also, as a personal rule I try to always stick to more easily lod-friendly segments on cylinders and similar shapes. You've got 18 sides on your, that's fine if you wanna remove every other edge to lod that, however if you wanna make an even further away lod you'd end up with 5 sides and could be a problem for mapping and shading a bit. I don't know, I've just always found things to lod a lot more seamless if you stick to 16, 24, 32 segments etc.

Posted

I decided to set out on my own and create something unique that was all mine.

It's a barrel :v

Nice barrel, should texture it too!

Although, I think you could remove that last outer edge loop without it being noticeable.

Also, as a personal rule I try to always stick to more easily lod-friendly segments on cylinders and similar shapes. You've got 18 sides on your, that's fine if you wanna remove every other edge to lod that, however if you wanna make an even further away lod you'd end up with 5 sides and could be a problem for mapping and shading a bit. I don't know, I've just always found things to lod a lot more seamless if you stick to 16, 24, 32 segments etc.

Should I be impressed that you can easily see from that image how many sides the barrel has, or that you simply easily guessed that I left the cylinder settings on their default, except for the added height segments? :v

e: Better?

tXTFX.jpg

Posted

Have to make a character for a university assignment, and this is where it is at the moment. I don't normally enjoy making characters but this is quite fun!

character_zbrush_4.jpg

Fantastic!

Posted

Thanks Sentura!

I am currently in my final year doing Computer Games Design at Staffordshire University in the UK. I'm focusing on environment art but we have to make a character for one of our modules this semester. It's quite fun and it's nice to learn some technical aspects of character creation.

Posted

dude, wait a second. you're in staffordshire university? :D i nearly went there as well some time ago, saw your university at fmx in stuttgart germany :)

sculpt is nice. any plans on the lowpoly?

Posted

Ah wicked. It is a good course and the lecturers are really nice people. What is FMX?

Not got any plans for the low poly yet... Not really sure how to go about doing the low poly. I've used the Graphite modelling tools before but it is painfully slow. :(

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