PhilipK Posted February 1, 2011 Report Posted February 1, 2011 I decided to set out on my own and create something unique that was all mine. It's a barrel Nice barrel, should texture it too! Although, I think you could remove that last outer edge loop without it being noticeable. Also, as a personal rule I try to always stick to more easily lod-friendly segments on cylinders and similar shapes. You've got 18 sides on your, that's fine if you wanna remove every other edge to lod that, however if you wanna make an even further away lod you'd end up with 5 sides and could be a problem for mapping and shading a bit. I don't know, I've just always found things to lod a lot more seamless if you stick to 16, 24, 32 segments etc. Quote
Jetsetlemming Posted February 1, 2011 Report Posted February 1, 2011 I decided to set out on my own and create something unique that was all mine. It's a barrel Nice barrel, should texture it too! Although, I think you could remove that last outer edge loop without it being noticeable. Also, as a personal rule I try to always stick to more easily lod-friendly segments on cylinders and similar shapes. You've got 18 sides on your, that's fine if you wanna remove every other edge to lod that, however if you wanna make an even further away lod you'd end up with 5 sides and could be a problem for mapping and shading a bit. I don't know, I've just always found things to lod a lot more seamless if you stick to 16, 24, 32 segments etc. Should I be impressed that you can easily see from that image how many sides the barrel has, or that you simply easily guessed that I left the cylinder settings on their default, except for the added height segments? e: Better? Quote
PogoP Posted February 1, 2011 Report Posted February 1, 2011 Have to make a character for a university assignment, and this is where it is at the moment. I don't normally enjoy making characters but this is quite fun! Quote
Chimeray Posted February 1, 2011 Report Posted February 1, 2011 Pretty convincing wrinkles and detail for someone not into character models Keep at it, cool stuff man! Quote
⌐■_■ Posted February 1, 2011 Report Posted February 1, 2011 Pogo that looks fantastic. +1 <3 the profound detail. Quote
PogoP Posted February 2, 2011 Report Posted February 2, 2011 Thanks guys! Appreciate the kind words. It's based on an ACES suit that astronauts wear, as seen at the link below: http://rpmedia.ask.com/ts?u=/wikipedia/ ... atrick.jpg About the folds: they may not be completely realistic but I was just aiming to give the general impression of clothing folds, as the module isn't really about art, it's more about getting it rigged and in-engine. Quote
Zeta Posted February 2, 2011 Report Posted February 2, 2011 Have to make a character for a university assignment, and this is where it is at the moment. I don't normally enjoy making characters but this is quite fun! Fantastic! Quote
Sentura Posted February 2, 2011 Report Posted February 2, 2011 pretty bitchin pogop. what do you study? Quote
PogoP Posted February 2, 2011 Report Posted February 2, 2011 Thanks Sentura! I am currently in my final year doing Computer Games Design at Staffordshire University in the UK. I'm focusing on environment art but we have to make a character for one of our modules this semester. It's quite fun and it's nice to learn some technical aspects of character creation. Quote
e-freak Posted February 2, 2011 Report Posted February 2, 2011 dude, wait a second. you're in staffordshire university? i nearly went there as well some time ago, saw your university at fmx in stuttgart germany sculpt is nice. any plans on the lowpoly? Quote
PogoP Posted February 2, 2011 Report Posted February 2, 2011 Ah wicked. It is a good course and the lecturers are really nice people. What is FMX? Not got any plans for the low poly yet... Not really sure how to go about doing the low poly. I've used the Graphite modelling tools before but it is painfully slow. Quote
TermInator525 Posted February 3, 2011 Report Posted February 3, 2011 http://www.fmx.de/ Conference on Animation, Effects, Games and Interactive Media - Stuttgart (don't look where i live ) Quote
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