PogoP Posted November 1, 2010 Report Posted November 1, 2010 Looks cool! Did you make a high poly first? Quote
Bunglo Posted November 1, 2010 Report Posted November 1, 2010 Yep, there was a bit of sculpting done to the highpoly as well but nothing over the top. Quote
-HP- Posted November 3, 2010 Report Posted November 3, 2010 Mind sharing the texture sheets and the HP model, as rough as they look? Would love to have a look at them. it looks like a great model man, you should be proud! Keep up! Quote
Bunglo Posted November 3, 2010 Report Posted November 3, 2010 Thanks HP Texture sheet and some sculpt screens: I wanted the sculpt to give the appearance that rust was eating away at the main hull of the cart but it turned out looking more like stone. I also had various chips/indents on the edges but removed them while getting rid of some sculpting I didn't like. It was my intention to bring them back into the sculpt but I figured they would get lost when all of the textures were on the model. My specular could use some (a lot) of work as well. I bookmarked that 'Specular Study' link you posted elsewhere for later reference, HP. All that being said, I learned a lot (mainly what not to do) for my next metal/hard surface project from the contest. Now that the competition's done, I wanted to work on my sub-d modeling by using the polycount workshop#4. I know, every one's moved on from that but it seemed like a good challenge for my self (and it is, this thing is ridiculous to get right.) Still the early stages of it, mainly working on the stock as that's the hardest part: Quote
Seldoon182 Posted November 4, 2010 Report Posted November 4, 2010 Great stuff Bunglo. Can you share a render of lowpoly+normal map blend with a wireframe render? Quote
Bunglo Posted November 4, 2010 Report Posted November 4, 2010 Haha, thanks Seldoon. I'll see what I can do about that blend shot Quote
The Vulture Posted November 5, 2010 Report Posted November 5, 2010 Hey, guys. I've been creating these with the help of tutorials, since I'm very new to modeling. Figured knowing your way around the tools is good if you want to get into the industry. So... I followed Chris and Ben Tate's tutorials for these (except that glass, no tutorial for that lol). I always tried to stay one step ahead to see how much I've learned from previous tutorials, and to learn the workflow better. Generally things went pretty good, feels like I'm finally getting somewhere. Renders are crap, I know, I haven't spent any time learning how to make cool renders. Again, can't really pass these off as mine (except the glass), but yeah... Just wanted to show something. Quote
ultradr3mer Posted November 12, 2010 Report Posted November 12, 2010 it has been a while since i last posted here, but here is something brand new i made: Quote
2d-chris Posted November 12, 2010 Report Posted November 12, 2010 Thanks HP Texture sheet and some sculpt screens: Nice, but a 2k texture for a prop like that is nuts Unless its for CG 8 x too large ;P Would be 2 or 3 512's in a game at the most Quote
Bunglo Posted November 12, 2010 Report Posted November 12, 2010 Haha, trust me Chris, I know. We were allotted 2k textures for the contest and that's what I used I could have broken it up into four 1024s but I figured the 2k would give me better results. Quote
Em' Posted November 17, 2010 Report Posted November 17, 2010 Not really a Wip, but i'm started a new project : i want to modelize a character I draw and I want to give it a "pixar" touch ! The point is I don't know how to proceed, here is the picture : If you have an idea of treatment for the head I'll be gratefull :embarrassed: Quote
m8nkey Posted November 22, 2010 Report Posted November 22, 2010 cool dynamic poses Em. are you making this character for a specific game engine or just practice? Quote
The Vulture Posted November 24, 2010 Report Posted November 24, 2010 Been trying to do some more modeling (I still suck, though! Haha). I dunno what this is, some kind of shrine maybe? Anyway, I'm far from done with it. Played around with the pillars last night and got, in my opinion anyway, some better results. But I only got the time to render this one. Speaking of renders, do you guys have any good rendering techniques? As you can see, my picture is all blurry when you zoom... Quote
Endzeit Posted November 24, 2010 Report Posted November 24, 2010 Looks nice so far, the only critique i have is for your pillars. You should make them like this for a temple or a shrine. http://de.academic.ru/pictures/dewiki/1 ... nungen.jpg Quote
The Vulture Posted November 24, 2010 Report Posted November 24, 2010 Wow, thanks for the reference! I think I can do something like that, at least the bases. The top parts of those pillars are way too advanced for me. O_o Quote
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