PogoP Posted December 14, 2010 Report Posted December 14, 2010 Bring a bit more blue back into the scene and you've got onto a winner. Quote
deceiver Posted December 14, 2010 Report Posted December 14, 2010 We're gonna go the final composite today with the completed renders, I'll try toning down the blue a touch and see how it goes! Quote
twiz Posted December 14, 2010 Report Posted December 14, 2010 JeanPaul's edit overlayed with 33% opacity of the original: Quote
Seldoon182 Posted December 14, 2010 Report Posted December 14, 2010 I prefer the original, to be honest. The altered one is just too grey. I second dux Quote
ElectroSheep Posted December 14, 2010 Report Posted December 14, 2010 I just have to say. That's just a school exercise. I don't care about character design and facial animation Quote
Em' Posted December 19, 2010 Report Posted December 19, 2010 New hat i've done for TF2 contribute. The spy is also known as "the man in the iron mask", nobody know who he is and how powerful he is. Next step is to do a watch and a knife for a pack. Have few ideas but can't work during winter's holydays The texture is 512*256 diffuse with normal and phong. Quote
aaron_da_killa Posted January 12, 2011 Report Posted January 12, 2011 What do you think about this? The idea is to have a pleasant looking tropical lagoon contrasting with a dark, aged black pirate ship but I'm having trouble making the pirate ship look right. Quote
PhilipK Posted January 12, 2011 Report Posted January 12, 2011 It kind of looks like you are going pretty cartoony with this judging by the setting, but the textures suggests a more realistic approach. Nothing wrong with that, but I think it'd look more interesting if you try to bind the texture style a bit more to the look of the geometry. That said, I'd loose much of the high frequency, noisy details in the textures, push up some more saturation here and there and try to work with more low frequency, big details. I think the biggest problem with the ship at the moment is that it looks like it's made out of one big piece of wood, instead of many smaller planks. The seam where the water meets the sand is pretty distracting too, tat goes with the rocks and trunks of the palm trees to some extent as well. The water seam may be harder to get rid of than the other ones, but if you can't get it to have a short fade to the beach, you could probably add some foam to kind of cover the seam instead Quote
aaron_da_killa Posted January 13, 2011 Report Posted January 13, 2011 Ah some good points there thanks! The look I'm roughly going for is something like Crysis/Far Cry 2. I'm not too sure how I could make the transition between sand and water smoother. I guess I could mess around with the material settings a bit or add another layer on top of that water that is more transparent and/or has foam? As for breaking up the boat texture, maybe I could extrude out some thin planks that run vertically along the side of the ship and then offset the texture inside the space between each plank to make it look like separate bits? Quote
S.W.A.T.Y Posted January 14, 2011 Report Posted January 14, 2011 Here's a model of the van from Scooby Doo that I made. Let me know what you think. Quote
PogoP Posted January 14, 2011 Report Posted January 14, 2011 Looks cool! What's the tri count on that? Looks very high poly. Quote
Jetsetlemming Posted January 14, 2011 Report Posted January 14, 2011 Like two hours ago I opened 3DS Max for the very first time. I think I'm making decent progress Quote
aaron_da_killa Posted January 15, 2011 Report Posted January 15, 2011 Kinda looks like Wall-E. Well done. Try adding some textures to it. Quote
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