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Posted

Great stuff Dorothy! I reallly love the demon in chains one....great posing, very dynamic with the chain pieces flying around.

Spaceship I'm working on for the client I mentioned in the other thread:

W7-WIP.jpg

Posted

scene_3.jpg

vehicles.jpg

Just a little environment I'm working on for a handheld games module at uni. I should have chosen a smaller environment; I have so much to do! The buildings are all on a single 128x128 diffuse map, and so are the vehicles. Using plenty of vertex colour to get variety out of my vehicles.

Posted

Awesome Pogo! :)

You've used vcolors really well there. You could even add a subtle gradient from darker at the bottom of the buildings to get some further depth. Large gradients are always interesting (almost) :)

Anyway, great use of texture space.

Posted

Awesome stuff Pogo!!!

I'd darken the bright window frames of the building in the left. They create some sort of ugly high frequency noise due to the lack of texture filtering.

Posted

Wow thanks for the response guys, you've really spurred me on. Here's the diffuse for the buildings, still got loads of space to add more stuff. As the vehicles are a more important asset for placing around I dedicated an entire 128 sheet to them.

texture2.jpg

Today I arranged the assets into a level specific layout. It's for a zombie game played from an isometric-ish perspective, and you have to fend off wave after wave of zombies. If only I could get these assets into an actual game!

I'm aiming for PSP so hoping for around 10,000 tris for the entire level, still got quite a bit to play with.

To view the entire image, copy+paste it into your address bar, dunno why it's been re-sized!

scene_4.jpg

Here's a wireframe to show how the buildings are made up. Sorry for hogging the thread.

scene_5.jpg

Posted

Mine cart I did for the 'Old and Damaged' Eat3d contest. Really my first attempt at metal so there's a lot of room for improvement. Racer445's tutorials are super helpful for hard surface texturing :)

beautyshot_final_c.png

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