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Posted

W00t ! Very cool deceiver !

I find the blue in the shadows a little bit too strong... on the tree in the foreground for example.

And depth of field gives the impression that what we see is a small model.

Posted

Been working on a Tractor model from high poly. It was my first real experience with high poly modelling, was good fun! This is the model baked and cleaned up, next process is texturing.

tractor_4.jpg

Posted

You're right. I'm going to keep it as is for the small environment I'm working on, simply because I have a very high tri count, but if I use it somewhere else I'll take the tri count down a bit more. It's those wheels that are eating up tris!

Threw a few basic colours on the tractor, gonna start texturing properly tomorrow:

tractor_5.jpg

Posted

More progress, WIP composited single frame as we wait for renders to finish:

http://bit.ly/husJ1p

I agree with what Froyok said, remove the color casts in the shadow and run with a unified color theme. It looks a lot better

I edited your image in photoshop:

-removed color casts in shadows

-desaturated blue and cyan

-saturated red and a little yellow

-added a slight yellow overlay color cast to the whole image (really slight)

Original:

1129aj7.jpg

My edit:

2h55nq0.jpg

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