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9 minutes ago, Tynnyri said:

The one thing from that radar image that I can see as a problem is that it seems like you can wallbang from T spawn/Office into CT spawn?

Due to the slope and buildings, wallbang is impossible in the conditions you said.

Edited by neptune
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Turkish Bath. One of the hostage areas.  

UPDATE NOTE Corner trim's bad lighting issue fixed. Some balloons animation frame jumps issue fixed. Map's color correction rebuilded. All map clipped( If you found any need clippi

3D Skybox Included lots of fairy chimneys, cliff,roads,balloons and Uchisar Castle (hotels already modeling)  All balloons are animated and very low poly.  

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  • 2 weeks later...

Hi everyone 

I couldn't publish the map this month because of the intensity of my work. But certainly i will publish map before deadline. Now I'm modelling 3D Skybox and fixing Hostage Wingman mod script. As soon as they're done I will publish test version.

Happy new year.

Current map situation: 

giphy.gif

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Welcome to Paradise Cave Hotel

Cappadocia Released!

Steam Workshop Link

welcome.jpg.b64589e609a7e8da2d1d6637de84eae8.jpg

WARNING!

This version is beta version. You can see lots of bugs.

KNOWN ISSUES

 

  • Corner trims have light issue.
  • Some balloons have a animation problem.
  • Optimization
  • Some areas have a visibility leak.
  • Some models wrong position
  • Some areas need clip
  • Interior tv animated texture is not worked.
  • T Spawn tv screen texture wrong  scale
  • 3D skybox roads model bad texture
  • Lighting issues
Edited by neptune
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39 minutes ago, MadsenFK said:

new problems emerged

 

the map is also in need of a BIG clipping pass

20200125214912_1.jpg

Thanks to for report Fırst time seems this problem and i know probably reason (probably occluder cuting vision) next update i ll fix

Edited by neptune
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