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9 minutes ago, Tynnyri said:

The one thing from that radar image that I can see as a problem is that it seems like you can wallbang from T spawn/Office into CT spawn?

Due to the slope and buildings, wallbang is impossible in the conditions you said.

Edited by neptune
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  • 3 weeks later...
  • 2 weeks later...

Hi everyone 

I couldn't publish the map this month because of the intensity of my work. But certainly i will publish map before deadline. Now I'm modelling 3D Skybox and fixing Hostage Wingman mod script. As soon as they're done I will publish test version.

Happy new year.

Current map situation: 


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  • 3 weeks later...

Welcome to Paradise Cave Hotel

Cappadocia Released!

Steam Workshop Link



This version is beta version. You can see lots of bugs.



  • Corner trims have light issue.
  • Some balloons have a animation problem.
  • Optimization
  • Some areas have a visibility leak.
  • Some models wrong position
  • Some areas need clip
  • Interior tv animated texture is not worked.
  • T Spawn tv screen texture wrong  scale
  • 3D skybox roads model bad texture
  • Lighting issues
Edited by neptune
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39 minutes ago, MadsenFK said:

new problems emerged


the map is also in need of a BIG clipping pass


Thanks to for report Fırst time seems this problem and i know probably reason (probably occluder cuting vision) next update i ll fix

Edited by neptune
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