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Cappadocia


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Layout, place names and story is finally ready. Lots of props position is not certain. (After realese wip version, all prop position can finalize.)  If you any feedback for map design please tell me. 

Story

Terrorists  learned that a rich businnesman and family go on vacation to Cappadocia, Turkiye. They decided took this businessman and family  hostage for money. Terrorists found the hotel and attacked in sunrise.

 A few minutes later police learned this hostage crisis. In a short time police, and special forces has been arrived and closed surrounding areas. Terrorist want to 3 Million $ , helicopter for safety exit in return hostage. Police refused this offer and preparing intervention.

cs_cappadocia_lower.jpg

cs_cappadocia_upper.jpg

Edited by neptune
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  • 4 weeks later...

Map Diary 1

Status

I already  developing map and map is not ready for compile (%75 complete for compile ). Reasons for long development:

  • I'm doing the whole project by myself.
  • I have other works besides this project.
  • Maps plan changes

As soon as possible I will share map's WIP version.

Contents

Map is already developing but some textures (especially tiles) is ready. Considering the place where the map bases, I plan to build a appropriate lighting for the magical atmosphere of Cappadocia. I started by designing custom glow effects. Here photos.ref1.jpg

Plan 

Firstly previous layout I shared is now obsolete. I changed many things. For examples CT Spawn and surrounding area completely changed.  Some textures ready but I didn't start make custom models but I can some referance photos  about custom models. And lastly I planning add new mechanic for hostage mode. I didn't share more details temporality but my plan is this mechanic can be ready with WIP version.  

ref2.jpg

Edited by neptune
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  • 2 weeks later...

@snaileny Thank you for advice.  Before when I planning map location i searched all location on Cappadocia and i decided Goreme. Goreme is very convenient side for hostage rescue mode(also Urgup). Map layout nearly complete. And lastly Uchisar Castle, fairy chimneys, flyings ballons will add this map's 3D skybox. 

Edited by neptune
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  • 3 months later...
18 minutes ago, JorisCeoen said:

Wow, pretty cool! I like the overall feel to the theme ? The only thing (purely based off the screenshots provided) is that it looks relatively dark in many areas, especially in the first screenshot. Do make sure to account for player visibility!

Great work man, good luck with future development ?

Thank you for your comment.  Issue of darkness areas is known issues  and i ll fix until release. 

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Film equipments for Cappadocia. I have completed in the period which I didn't share anything, custom model sets and some interesting information about the map will announce. If you have any questions about map, feel free to ask.

Equipment sets include 8 static 1 phys prop

20191116121406_1.jpg.8e47bc4e96268e12a019722cfb163de6.jpgmodel.jpg.8227c1fa081a40845c84f8844a8b83a7.jpg

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  • 2 weeks later...
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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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