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Vanx

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About Vanx

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    G.E. Deckard

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  1. Vanx

    de_celtic

    A litte update: I've added some new textures and props to make it look a little more natural and less empty. And I have found the old bagpipe sound .... Have fun https://steamcommunity.com/sharedfiles/filedetails/?id=1601196112
  2. Vanx

    de_celtic

    Jipp, it is very clean compared to the standard of user-maps today, there has to be some fine-tuning. Only Yanzl seawater and the battleship are the skybox, will add some islands maybe. @FMPONE My girlfriend was not amused, but that is another story.
  3. Vanx

    de_celtic

    In the year 2001 I published the map de_celtic for Counter-Strike 1.6, which became quit popular. Now I found the time to create a remake for CS:GO. The layout is carefully expanded with two new connections. In 2001 I used the editor Quark, so now I've started at zero with Hammer, making this one. I was a more-than-one-year-journey and without the TopHATTwaffle-tutorials this map wont exists. Hope, you have fun. Tell me, what you think, every comment is welcome. https://steamcommunity.com/sharedfiles/filedetails/?id=1601196112
  4. Vanx

    [CS:GO] de_celtic

    Just a short update: de_celtic is growing ...
  5. Vanx

    [CS:GO] de_celtic

    Yeah, and just two weeks ago, I've read your Man vs. Engine. Nice to meet you now ...
  6. Vanx

    [CS:GO] de_celtic

    It was march 2001 ... and I am still mapping (with some breaks): http://tara-hadrian.de/deckard/maps.htm It's very nice that some people remember the map, that feels good.
  7. Vanx

    [CS:GO] de_celtic

    I've posted a picture from another perspective: The overhang of the building is not as big as the first screenshots suggest. Nevertheless, there probably must bei be pillars. How easy or hard it is to defend the bombspot must be playtestet. I see the problem that you mean. There are three ways aside from the main route to get there and there is (will be) coverage for the attackers.
  8. Vanx

    [CS:GO] de_celtic

    the celtic bagpipes will be implemented in this version too.
  9. Vanx

    [CS:GO] de_celtic

    I'm not sure if a column interferes with the aesthetics of the building. But of course it is so long that the concrete has to be very good ...
  10. I`ve been working on a successor/remake of my old CS 1.6 map de_celtic. The layout will be the nearly same, maybe a little expanded. The screenshots show the CT-Start. It is a defusual mission with a difference, the counter-terrorists need to prevent the terrorists detonating one of their two missiles located in an irish castle. There is no overview right now, because the T-Start isnt finished. Not the correct way to make a map, but the timings are the same as in 1.6 - and it was important for me as an CS:GO-mapping-beginner (three months) creating the texture-sets and try to figure out how the buildings/scenery should look like. The old de_celtic picture also shows the CT-Start (with the building that has been demolished for the modern architecture.
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