neptune Posted November 25, 2019 Author Report Posted November 25, 2019 (edited) 9 minutes ago, Tynnyri said: The one thing from that radar image that I can see as a problem is that it seems like you can wallbang from T spawn/Office into CT spawn? Due to the slope and buildings, wallbang is impossible in the conditions you said. Edited November 25, 2019 by neptune
neptune Posted December 12, 2019 Author Report Posted December 12, 2019 Fairy Chimneys. More coming soon Gawshaark, jd40, Freaky_Banana and 7 others 10
neptune Posted December 15, 2019 Author Report Posted December 15, 2019 (edited) Turkish Bath. One of the hostage areas. Edited December 15, 2019 by neptune DutchCrazyGamer, JackT, Lefty and 18 others 20 1
blackdog Posted December 17, 2019 Report Posted December 17, 2019 Wow at first I thought I was looking at a reference photo neptune 1
neptune Posted December 31, 2019 Author Report Posted December 31, 2019 Hi everyone I couldn't publish the map this month because of the intensity of my work. But certainly i will publish map before deadline. Now I'm modelling 3D Skybox and fixing Hostage Wingman mod script. As soon as they're done I will publish test version. Happy new year. Current map situation: Interfearance 1
neptune Posted January 6, 2020 Author Report Posted January 6, 2020 3D Skybox Included lots of fairy chimneys, cliff,roads,balloons and Uchisar Castle (hotels already modeling) All balloons are animated and very low poly. Vanx, a Chunk, jd40 and 10 others 11 2
Mr.Yeah! Posted January 6, 2020 Report Posted January 6, 2020 I can't wait for all the timed grenade setups bouncing off the baskets Interfearance and neptune 2
Donskioni Posted January 6, 2020 Report Posted January 6, 2020 Thats pretty dope! good work! neptune 1
neptune Posted January 25, 2020 Author Report Posted January 25, 2020 (edited) Welcome to Paradise Cave Hotel Cappadocia Released! Steam Workshop Link WARNING! This version is beta version. You can see lots of bugs. KNOWN ISSUES Corner trims have light issue. Some balloons have a animation problem. Optimization Some areas have a visibility leak. Some models wrong position Some areas need clip Interior tv animated texture is not worked. T Spawn tv screen texture wrong scale 3D skybox roads model bad texture Lighting issues Edited January 26, 2020 by neptune xsanE-, Byron, Wintrius and 1 other 3 1
Wintrius Posted January 25, 2020 Report Posted January 25, 2020 I don't mean to alarm you, but... you might want to VIDE compile. neptune 1
neptune Posted January 25, 2020 Author Report Posted January 25, 2020 (edited) 5 minutes ago, Wintrius said: I don't mean to alarm you, but... you might want to VIDE compile. I know i already released new update few minutes ago and it is fixed Edited January 25, 2020 by neptune Wintrius 1
MadsenFK Posted January 25, 2020 Report Posted January 25, 2020 (edited) new problems emerged the map is also in need of a BIG clipping pass Edited January 25, 2020 by MadsenFK
neptune Posted January 25, 2020 Author Report Posted January 25, 2020 (edited) 39 minutes ago, MadsenFK said: new problems emerged the map is also in need of a BIG clipping pass Thanks to for report Fırst time seems this problem and i know probably reason (probably occluder cuting vision) next update i ll fix Edited January 25, 2020 by neptune
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