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Posted (edited)
9 minutes ago, Tynnyri said:

The one thing from that radar image that I can see as a problem is that it seems like you can wallbang from T spawn/Office into CT spawn?

Due to the slope and buildings, wallbang is impossible in the conditions you said.

Edited by neptune
  • 3 weeks later...
  • 2 weeks later...
Posted

Hi everyone 

I couldn't publish the map this month because of the intensity of my work. But certainly i will publish map before deadline. Now I'm modelling 3D Skybox and fixing Hostage Wingman mod script. As soon as they're done I will publish test version.

Happy new year.

Current map situation: 

giphy.gif

  • 3 weeks later...
Posted (edited)

Welcome to Paradise Cave Hotel

Cappadocia Released!

Steam Workshop Link

welcome.jpg.b64589e609a7e8da2d1d6637de84eae8.jpg

WARNING!

This version is beta version. You can see lots of bugs.

KNOWN ISSUES

 

  • Corner trims have light issue.
  • Some balloons have a animation problem.
  • Optimization
  • Some areas have a visibility leak.
  • Some models wrong position
  • Some areas need clip
  • Interior tv animated texture is not worked.
  • T Spawn tv screen texture wrong  scale
  • 3D skybox roads model bad texture
  • Lighting issues
Edited by neptune
Posted (edited)
5 minutes ago, Wintrius said:

I don't mean to alarm you, but...

 

you might want to VIDE compile.

20200125144956_1.jpg

I know i already released new update few minutes ago and it is fixed

Edited by neptune
Posted (edited)
39 minutes ago, MadsenFK said:

new problems emerged

 

the map is also in need of a BIG clipping pass

20200125214912_1.jpg

Thanks to for report Fırst time seems this problem and i know probably reason (probably occluder cuting vision) next update i ll fix

Edited by neptune
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