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Posted (edited)

 

There's also a playable demo that you can check out here: DEMO

This was my most time consuming project that I've started back in 2018, but then scrapped and returned to it in 2021.

It took about 8 months to complete and was a great learning experience for me. 

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Edited by Corvus
Posted
2 hours ago, Corvus said:

 

I've release the project on the ue4's Marketplace. LINK

There's also a playable demo that you can check out here: DEMO

This was my most time consuming project that I've started back in 2018, but then scrapped and returned to it in 2021.

It took about 8 months to complete and was a great learning experience for me. 

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It's been a really fun project to watch you iterate on. Spotlighted x2~

  • 5 months later...
  • 2 weeks later...
Posted

Second iteration on the particle system for wind and rain, I've added the water mist particles that can spawn on any surface around the camera and then get blown by wind + individual water molecule particles + the giant mist particles that are spawn at 300m above you. You can see it mostly in the tree canopy. Also the wind now carrying leaves branches and palm leafs. There's also a perlin noise that adds wind gusts to particles.

Right now I'm kinda struggling with overdraw and not really sure how to get the look and density that I want without killing the perfomance.

 

Posted
On 7/17/2022 at 8:43 AM, Corvus said:

Second iteration on the particle system for wind and rain, I've added the water mist particles that can spawn on any surface around the camera and then get blown by wind + individual water molecule particles + the giant mist particles that are spawn at 300m above you. You can see it mostly in the tree canopy. Also the wind now carrying leaves branches and palm leafs. There's also a perlin noise that adds wind gusts to particles.

Right now I'm kinda struggling with overdraw and not really sure how to get the look and density that I want without killing the perfomance.

 


it looks beautiful but too intense IMO. It just depends on what you’re going for.

As someone who lives in South Florida where there are plenty of palm trees, I can assure you that palm frawns are not flying off every few seconds, those things are heavy. If they do fall off they will mostly sit on the ground and roll over or blow around. No chance you will see them flying horizontally in the air unless it’s a category 5 hurricane. They probably weigh 10-20 pounds if it’s a good one.

Also, tbh, the wind looks very scary. Very hurricane like. Not sure if you’re going for that, it might be better more subtle in general because those look like extreme wind gusts that would be equivalent to a category 2 or 3 storm or a really intense thunderstorms that happens once a year or so at most. 

Posted
On 7/19/2022 at 8:18 PM, FMPONE said:


it looks beautiful but too intense IMO. It just depends on what you’re going for.

As someone who lives in South Florida where there are plenty of palm trees, I can assure you that palm frawns are not flying off every few seconds, those things are heavy. If they do fall off they will mostly sit on the ground and roll over or blow around. No chance you will see them flying horizontally in the air unless it’s a category 5 hurricane. They probably weigh 10-20 pounds if it’s a good one.

Also, tbh, the wind looks very scary. Very hurricane like. Not sure if you’re going for that, it might be better more subtle in general because those look like extreme wind gusts that would be equivalent to a category 2 or 3 storm or a really intense thunderstorms that happens once a year or so at most. 

Thanks a lot for the feedback! 
With the palm leaves i was mostly inspired by the storm in one of the battlefield 5 tropical maps where, it it was mostly an artistic choice. But yeah thanks for mentioning that ill definitely try to tweak it to make it more realistic in the future.
Regarding the intensity the wind. Yeah it was kind of an intention to make it look scary and strong : It can be tweaked from light breeze to the stormy look that i have in the video.
I've set up a wind widget, here's the video that shows it off.
 

 

Posted
13 minutes ago, Corvus said:

Thanks a lot for the feedback! 
With the palm leaves i was mostly inspired by the storm in one of the battlefield 5 tropical maps where, it it was mostly an artistic choice. But yeah thanks for mentioning that ill definitely try to tweak it to make it more realistic in the future.
Regarding the intensity the wind. Yeah it was kind of an intention to make it look scary and strong : It can be tweaked from light breeze to the stormy look that i have in the video.
I've set up a wind widget, here's the video that shows it off.
 

 

jesus, that is terrifying! looks very realistic (other than the palm stuff already mentioned). pretty awesome.

I like the way the palm trees bend, maybe they could afford to bend a bit more, and the other trees bend less but "shake" more? just thinking about observing storms from windows and thinking about what makes them feel "dire" or particularly threatening

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