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[UE4] Island Environment [W.I.P]


Corvus
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  • 2 weeks later...

Another update. I've decided to use the procedural foliage in the ue4. I was hesitant to use it before because it wasn't giving me results that i wanted from it, but now i finally figured out how to get what i want from it and it's a huge time saver in placing all of this foliage. Also I'm now using a Runtime Virtual Texture to blend the rocks and the grass with the landscape and it adds a lot in terms of believability i think. 

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ScreenShot00114.png?width=1277&height=843

Edited by Corvus
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Great progress! :D

Are you using the full range for the lighting? There's an option to unlock the full range:
image.png.5c1c02c0607e7ec492039c97e72ec8c9.png

You could make this pop even more by using physical lighting values, so you would have a bigger range of values between bright and dark areas (right now the values look a bit clamped in the middle :))

(Here's a great start for physical lighting, if you have trouble setting this up let me know and I can give you some pointers, the information unfortunately is all over the place for this)

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51 minutes ago, Minos said:

Great progress! :D

Are you using the full range for the lighting? There's an option to unlock the full range:
image.png.5c1c02c0607e7ec492039c97e72ec8c9.png

You could make this pop even more by using physical lighting values, so you would have a bigger range of values between bright and dark areas (right now the values look a bit clamped in the middle :))

(Here's a great start for physical lighting, if you have trouble setting this up let me know and I can give you some pointers, the information unfortunately is all over the place for this)

Thank! Didn't knew about that feature in the engine. I've also been watching that YT channel a long time ago lots of useful info shame he stopped making it. I've played around with it and here's the results.

ScreenShot00121.png?width=1221&height=806

ScreenShot00120.png?width=1221&height=806

ScreenShot00123.png?width=1221&height=806

 

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