Corvus Posted September 3, 2021 Author Report Posted September 3, 2021 Making the cliff meshes for the scene. Textures aren't yet final. zombi and will2k 2 Quote
Corvus Posted September 6, 2021 Author Report Posted September 6, 2021 (edited) A little test of the weather rain system. Edited September 6, 2021 by Corvus Mr.Yeah!, will2k and VIOLATION 3 Quote
will2k Posted September 7, 2021 Report Posted September 7, 2021 12 hours ago, Corvus said: Looks really nice, keep it up. Corvus 1 Quote
Corvus Posted September 15, 2021 Author Report Posted September 15, 2021 (edited) Another update. I've decided to use the procedural foliage in the ue4. I was hesitant to use it before because it wasn't giving me results that i wanted from it, but now i finally figured out how to get what i want from it and it's a huge time saver in placing all of this foliage. Also I'm now using a Runtime Virtual Texture to blend the rocks and the grass with the landscape and it adds a lot in terms of believability i think. Edited September 15, 2021 by Corvus RA7, will2k, Minos and 1 other 4 Quote
will2k Posted September 15, 2021 Report Posted September 15, 2021 12 minutes ago, Corvus said: Feels more CryEngine than Unreal Engine Lizard 1 Quote
Minos Posted September 15, 2021 Report Posted September 15, 2021 Great progress! Are you using the full range for the lighting? There's an option to unlock the full range: You could make this pop even more by using physical lighting values, so you would have a bigger range of values between bright and dark areas (right now the values look a bit clamped in the middle :)) (Here's a great start for physical lighting, if you have trouble setting this up let me know and I can give you some pointers, the information unfortunately is all over the place for this) Quote
Corvus Posted September 15, 2021 Author Report Posted September 15, 2021 51 minutes ago, Minos said: Great progress! Are you using the full range for the lighting? There's an option to unlock the full range: You could make this pop even more by using physical lighting values, so you would have a bigger range of values between bright and dark areas (right now the values look a bit clamped in the middle :)) (Here's a great start for physical lighting, if you have trouble setting this up let me know and I can give you some pointers, the information unfortunately is all over the place for this) Thank! Didn't knew about that feature in the engine. I've also been watching that YT channel a long time ago lots of useful info shame he stopped making it. I've played around with it and here's the results. RA7, Minos and blackdog 3 Quote
FMPONE Posted September 15, 2021 Report Posted September 15, 2021 Looks fantastic but I think quite dark relative to the skybox Quote
Corvus Posted September 17, 2021 Author Report Posted September 17, 2021 (edited) Started working on the forest part of the island Edited September 18, 2021 by Corvus Mr.Yeah! 1 Quote
Corvus Posted September 24, 2021 Author Report Posted September 24, 2021 (edited) More progress on the jungle part of the island. Still trying to find the balance with the foliage density. Wanna make it really dense but also very readable. And a video Edited September 24, 2021 by Corvus FMPONE, Mr.Yeah!, will2k and 5 others 8 Quote
Corvus Posted October 25, 2021 Author Report Posted October 25, 2021 Getting close to finishing the project. Mostly fixing the performance right now. here's some recent screenshots Human Doctor, hgn, dmu and 9 others 6 6 Quote
blackdog Posted October 26, 2021 Report Posted October 26, 2021 (edited) Jeebus, “can it run Crysis?”. This seems taken from the first game!* I bet the game would run better remade in UE4 lol *not that it looks like the first game, but some angles remind me of scenes from it, with quality turned up Edited October 26, 2021 by blackdog will2k 1 Quote
will2k Posted October 26, 2021 Report Posted October 26, 2021 23 hours ago, Corvus said: Looking really good; you nailed the Far Cry / Crysis atmosphere. Quote
Corvus Posted November 5, 2021 Author Report Posted November 5, 2021 Test of the stormy setting. I'm mackling it so you would be able to change the weather and wind speed with the silder Serialmapper, Mr.Yeah! and Vilham 2 1 Quote
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