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[UE4] Island Environment [W.I.P]

  • Corvus
  • April 28, 2018 at 9:00 PM
  • Corvus
    • April 28, 2018 at 9:00 PM
    • #1

    A project i started a month ago. The idea is to make a playable island environment.

    The ocean water i''ve used https://github.com/UE4-OceanProject/OceanProject/tree/4.18

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  • blackdog
    • April 29, 2018 at 1:56 PM
    • #2
    Quote from Corvus

    16 hours ago, Corvus said: A project i started a month ago. The idea is to make a playable island environment.

    The ocean water i''ve used https://github.com/UE4-OceanProject/OceanProject/tree/4.18

    interesting, reminds a lot of first FC and BF island maps. You gonna make a proper game, will it be for some existing game?

  • Corvus
    • April 29, 2018 at 3:48 PM
    • #3
    Quote from blackdog

    2 hours ago, blackdog said: interesting, reminds a lot of first FC and BF island maps. You gonna make a proper game, will it be for some existing game?

    No i dont think its gonna be something like that unfortunately :D .

  • blackdog
    • April 29, 2018 at 4:46 PM
    • #4

    So for playable you mean walking around?

  • Corvus
    • April 29, 2018 at 5:22 PM
    • #5
    Quote from blackdog

    36 minutes ago, blackdog said: So for playable you mean walking around?

    Yep

  • Corvus
    • June 1, 2021 at 3:34 PM
    • #6

    Decided to come back to this environment. Since it's pretty much 2 years old at this point i wanted to start from scratch. Here's some of the foliage that i've made for the new environment so far.

    [Blocked Image: https://pbs.twimg.com/media/E2zcECjXoAEUDu_?format=jpg&name=4096x4096]

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  • Corvus
    • July 5, 2021 at 6:11 PM
    • #7

    Starting to work on the background terrain, before going for the playable one, I'm planning on making multiple small islands that gonna have some old millitary installations and underground bunkers kinda like FarCry 1,3

    [Blocked Image: https://pbs.twimg.com/media/E5jFNrcWQAcMq1o?format=jpg&name=large]

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  • FMPONE
    • July 5, 2021 at 11:10 PM
    • #8

    Spotlight, I love everything about this.

  • will2k
    • July 6, 2021 at 11:06 AM
    • #9

    Is this still UE4?

    Speedtree for the trees and vegetation?

    Great work.

  • Corvus
    • July 6, 2021 at 3:40 PM
    • #10

    Thank you!, Yep its till ue4.

  • HoMaRt
    • July 6, 2021 at 4:00 PM
    • #11

    Would be nice to have some color variation per instances, would also be super nice to tint the backface of your leaves to get slight variation too :)

  • Corvus
    • August 30, 2021 at 9:01 AM
    • #12

    Haven't been working on the project for about 2 months, wasn't liking the shape of the island and how the things were going , but finally found some courage and time to scrap some of the old stuff and start from scratch. Here's my progress so far. Had to redo the entire island and also some of the foliage.

    [Blocked Image: https://pbs.twimg.com/media/E-BfooKWEAExAqS?format=jpg&name=4096x4096]

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    [Blocked Image: https://pbs.twimg.com/media/E-BmfBsWQAI4S55?format=jpg&name=4096x4096]

  • Corvus
    • August 30, 2021 at 9:38 AM
    • #13

    And the video. Still processing though

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  • FMPONE
    • August 30, 2021 at 1:37 PM
    • #14
    Quote from Corvus

    3 hours ago, Corvus said: And the video. Still processing though

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    Looks dope. The vistas are insane. It definitely feels like Crysis.

    Not sure if this is WIP but the small, ankle-height foliage looks kinda weird (too dense, not very beachy)

  • Corvus
    • August 31, 2021 at 7:42 AM
    • #15
    Quote from FMPONE

    18 hours ago, FMPONE said: Looks dope. The vistas are insane. It definitely feels like Crysis.

    Not sure if this is WIP but the small, ankle-height foliage looks kinda weird (too dense, not very beachy)

    Thanks! . About the small foliage it's still not decided if it's gonna be that or just a bunch of grass but i've seen it on the reference

  • Corvus
    • September 3, 2021 at 10:35 PM
    • #16

    Making the cliff meshes for the scene. Textures aren't yet final.

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  • Corvus
    • September 6, 2021 at 11:19 PM
    • #17

    A little test of the weather rain system.

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    [Blocked Image: https://pbs.twimg.com/media/E-o59iuWEAEfpvg?format=jpg&name=4096x4096]

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  • will2k
    • September 7, 2021 at 11:30 AM
    • #18
    Quote from Corvus

    12 hours ago, Corvus said: [Blocked Image: https://pbs.twimg.com/media/E-o59iuWEAEfpvg?format=jpg&name=4096x4096]

    Looks really nice, keep it up.

  • Corvus
    • September 15, 2021 at 5:52 PM
    • #19

    Another update. I've decided to use the procedural foliage in the ue4. I was hesitant to use it before because it wasn't giving me results that i wanted from it, but now i finally figured out how to get what i want from it and it's a huge time saver in placing all of this foliage. Also I'm now using a Runtime Virtual Texture to blend the rocks and the grass with the landscape and it adds a lot in terms of believability i think.

    [Blocked Image: https://pbs.twimg.com/media/E_VxdSEXoAgcD8U?format=jpg&name=4096x4096]

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  • will2k
    • September 15, 2021 at 6:06 PM
    • #20
    Quote from Corvus

    12 minutes ago, Corvus said: [Blocked Image: https://pbs.twimg.com/media/E_Vxgx5XoA8JfBK?format=jpg&name=4096x4096]

    Feels more CryEngine than Unreal Engine :)

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