VIOLATION Posted September 13, 2016 Author Report Posted September 13, 2016 (edited) Haven't found any new map crashes after fixing the aforementioned one that ended two playtests so I've taken the time in between submitting for a new one eventually to spruce up a few of the buildings while Quoting made some changes to the layout at mid. Updated overview will be up soon as well. Edited September 13, 2016 by VIOLATION SirK, Plat, SPY_JOHN and 14 others 17 Quote
Quotingmc Posted September 17, 2016 Report Posted September 17, 2016 New Overview includes adjusted Mid to A route and CT Spawn Change Quote
RivFader Posted September 17, 2016 Report Posted September 17, 2016 Looks promising so far, really interesting in the final product. Quote
RealaxFourX Posted September 18, 2016 Report Posted September 18, 2016 On 8/31/2016 at 1:55 AM, Pink Flamingo said: another black hawk down? mayday mayday we're going down!! CS:CZ deleted scenes in cs:go dream Quote
RA7 Posted September 19, 2016 Report Posted September 19, 2016 I am curious about the textures... Quote
sevin Posted September 19, 2016 Report Posted September 19, 2016 Is the map up on the workshop yet? Would love to run around. Quote
Quotingmc Posted September 24, 2016 Report Posted September 24, 2016 On 19/09/2016 at 9:57 PM, sevin said: Is the map up on the workshop yet? Would love to run around. Yes! You can find it here. Thought I would also post this little video to show the changes ahead of tomorrow's play-test. sevin, SirK, OrnateBaboon and 4 others 7 Quote
Quotingmc Posted October 2, 2016 Report Posted October 2, 2016 I thought I should probably share our post play test progress, thanks to everyone who took their time to play de_aviv. We have adjusted both CT and T mid to reduce play space for CT and improved the sight lines from T mid. We have also shortened mid a little to make pushing up easier for T. Images: Spoiler Another change we have made is to make the right entrance to A a boost. You can use the slanted box or dustbins to strafe jump up solo as well but both leave you very exposed and require a lot of skill. By adjusting this entrance, we have made the site easier for CT to hold and less angles to check on a retake. Images: Spoiler We have also adjusted several box heights and placements throughout the map to reduce frustrating moments and improve the general flow of the map. At this point we are both fairly happy with the layout and we have begun experimenting with textures read for the first art pass. Despite this, we are 100% still open for feedback on all aspects of the map and would love to hear what you have to say. The workshop is up to date and you can download the map here. Plat and slavikov4 2 Quote
Smexyapple Posted October 19, 2016 Report Posted October 19, 2016 (edited) Hey man i'm working on a jailbreak map with some Israeli stuff around, would love to use some of this graffitys and such If you don't mind of course. If you could shoot me a pm about this! Edited October 19, 2016 by Smexyapple Quote
VIOLATION Posted December 9, 2016 Author Report Posted December 9, 2016 Pretty large update coming in here. We have still been working on Aviv quietly these past few months and have been setting almost all of our effort into detailing a first art pass. It is still not complete, however I would like to show off some of the work that has been done recently, and receive criticism on our detail work thus far. Spoiler T Spawn: A Site: Grocery Store @ A: A Connector: ct CT to A: Laundromat (T to B): B Site: As you can see, most of the work has ended up on the A side of the map, followed by B and with Mid not receiving much love yet. Really curious to see opinions/suggestions as I do believe that A site might be far too visually cluttered and has generally just ended up a mess. In the meantime we'll keep chugging along and hopefully hold another playtest before the year is out. RA7, SirK, spa and 12 others 15 Quote
Oliver Posted December 10, 2016 Report Posted December 10, 2016 Looks super good! You've done a good job with the architecture, lots of variety Quotingmc 1 Quote
Klassic Posted December 10, 2016 Report Posted December 10, 2016 Looks amazing! 1 thing though: Spoiler Is this ladder climbable, if so where does it go. If not it might interfere with gameplay (?) Fnugz and Squad 2 Quote
Quotingmc Posted December 10, 2016 Report Posted December 10, 2016 1 hour ago, Klassic said: Looks amazing! 1 thing though: Hide contents Not signed in Is this ladder climbable, if so where does it go. If not it might interfere with gameplay (?) It just for detail and isn't climbable :D Klassic 1 Quote
Vaya Posted December 12, 2016 Report Posted December 12, 2016 make sure that's obvious then. I wouldn't use a bright colour for it and I'd have the bottom blocked off. Klassic, Squad and Quotingmc 3 Quote
Quotingmc Posted December 26, 2016 Report Posted December 26, 2016 (edited) New overview for new version. Should be out Soon™ Edited December 26, 2016 by Quotingmc KODIAK, Fnugz, RivFader and 8 others 11 Quote
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