Quotingmc Posted January 6, 2017 Report Posted January 6, 2017 (edited) @tchick has started to create some of the first custom props for the map and we have more planned. Should hopefully make Aviv look even better in the near future. On a side note, if anyone here speaks Hebrew and would be willing to help us out in getting the translations correct, we would be very grateful. Edited January 6, 2017 by Quotingmc RA7, tomm, SirK and 8 others 11 Quote
tchick Posted January 6, 2017 Report Posted January 6, 2017 (edited) Hey! Sorry to post it here, I was working all day on those models and now I started a Matchmaking game and after about 6 rounds, the game disconects me and I get a VAC error Oo Something is blocking VAC on my computer ... It redirects me on this page :https://support.steampowered.com/kb_article.php?ref=2117-ILZV-2837 They tell me to remove all custom textures and skins .... I have been changing the mdl and vtf files all day and I'm on windows 8 (the worst one) Did you guys had anything similar? I'm affraid I don't want to lose my account, I just make maps and models, I don't even play the game that much... Edited January 6, 2017 by tchick words Quote
grapen Posted January 6, 2017 Report Posted January 6, 2017 28 minutes ago, tchick said: Hey! Sorry to post it here, I was working all day on those models and now I started a Matchmaking game and after about 6 rounds, the game disconects me and I get a VAC error Oo Something is blocking VAC on my computer ... It redirects me on this page :https://support.steampowered.com/kb_article.php?ref=2117-ILZV-2837 They tell me to remove all custom textures and skins .... I have been changing the mdl and vtf files all day and I'm on windows 8 (the worst one) Did you guys had anything similar? I'm affraid I don't want to lose my account, I just make maps and models, I don't even play the game that much... That's a common issue and has nothing to do with your custom content, unless they are directly modifying the official game files. You won't lose your account, it has happened to pros, at lans. The underlying issue can be one of very many, so it's hard to troubleshoot. When I had the error it was due to my antivirus not liking VAC. Quote
tchick Posted January 6, 2017 Report Posted January 6, 2017 16 minutes ago, grapen said: That's a common issue and has nothing to do with your custom content, unless they are directly modifying the official game files. You won't lose your account, it has happened to pros, at lans. The underlying issue can be one of very many, so it's hard to troubleshoot. When I had the error it was due to my antivirus not liking VAC. Oh ok thank you for your answer... I did reconnect to a MM match ... I hope I wont be kicked again Quote
grapen Posted January 6, 2017 Report Posted January 6, 2017 8 minutes ago, tchick said: Oh ok thank you for your answer... I did reconnect to a MM match ... I hope I wont be kicked again You should probably just try to play Valve DM to see if the error persists, before going into MM again Quote
tchick Posted January 6, 2017 Report Posted January 6, 2017 24 minutes ago, grapen said: You should probably just try to play Valve DM to see if the error persists, before going into MM again Did it, seemed ok, and then MM and it works too! Thank you Quote
tchick Posted January 7, 2017 Report Posted January 7, 2017 (edited) Hello ! I need help for the rendering of a model : Here on the first screenshot you can see a pile of plastic bottles and a cage, But when they are combined in one, the cage feels the need to cast some weird shadows on the bottles. I mean look at the direction of the sun light ! There is no need to cast a black shadow.... It looks pretty cool in the model viewer : Is the game considering the cage as a "closed box" ? Does it have something to do with the compiling parameters of Hammer? (I use Full compile - HDR only, I'm not good at those things, I just know that if I run it as Default I get black models) The model is composed of 3 .vtf: one for the texture of the cage(1024) one for te bottles(512) and one for the fence (512) with alpha and the following parameters : $alphatest 1 $allowalphatocoverage 1 $alphatestreference 0.4 $nodecal 1 $surfaceprop chainlink $nocull 1 (I tried $translucent instead of alpha test don't see the difference, the valve wiki says alphatest is a cooler translucent) I'm using Wallworm to export the model. I tried to separated it in 3 models cage / bottles / fence but with no success, when they are gathered in one, the ghost shadows appear. Is there a way to tell the game "hey look, there is a freakin hole in the model, see?! I can put my arm through it!!" Thank you very much in advance! <3 Edited January 7, 2017 by tchick words RA7 1 Quote
hgn Posted January 7, 2017 Report Posted January 7, 2017 When doing these kind of models I usually set these parameters: I'm not sure if Disable Shadows will make a difference or not, but Disable Self-Shadowing definitely does. Lizard, tchick, Squad and 1 other 4 Quote
tchick Posted January 7, 2017 Report Posted January 7, 2017 (edited) Ow... haven't thought about those .... Will try right now. Edit : It works !!! @Terri I love you ! Thank you thank you ! Edited January 7, 2017 by tchick Lizard, Squad and hgn 3 Quote
Serialmapper Posted September 9, 2023 Report Posted September 9, 2023 what happened with this map? Quote
VIOLATION Posted September 11, 2023 Author Report Posted September 11, 2023 On 9/9/2023 at 4:30 PM, Serialmapper said: what happened with this map? from what I remember the 3 of us basically just drifted off of working on it. I was in college at the time and got pretty busy. Over the summer in 2017 we all worked together on Yacht for the r/csmapmakers wingman contest, and I guess we just never picked up on Aviv again. Looking back the map would have needed some serious changes to tone-down the amount of clutter for visibility and performance. unfortunately I've since lost all the files as well. thought I had backups but it looks like I was wrong. I do have some real old files for a defuse map that Quoting and I briefly brainstormed on called Ivory. Eventually that idea would end up turning into cs_ivory, though I had no part in the development of that version of the map. Serialmapper 1 Quote
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