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Everything posted by RealaxFourX

  1. Is it in the workshop? Looks very interesting, would be awesome to subscribe.
  2. Anyone else still working on a hostage map?
  3. I updated cs_market v0.15 to v0.16, fixed many things which were wrong on previous playtest. Would it be possible to restart the server and add the new one? There isn't any custom content, radar is working properly.
  4. How to delete my a comment which was posten on my workshop upload thread? I am literally the owner of that workshop iteam and I can't delete any comment, which wasn't made by me... There isn't any trash bin appearing on the comments, just share button or quete.
  5. Hello. I am making a map (soon I will post it or update the old thread :D) and I want to make a video which would make more people interested in this project and help me gather enough high ranked playtesters to do comp testings. So I wanted to ask, to what should I concentrate if my map is in greybox stage (Has different shades of grey, looks clean with some small colour textures to give a better feeling). The length of the video I am planning to do is appr. 5 minutes. Should I start from showing my map and then talk or should I introduce myself, from where i got the inspiration (do almost like a build-up) and only after that show my level?
  6. Hello everyone. I just spent an hour on this puzzle and still can't solve it. Why if I manage to do a nice reflection from one angle it becomes way too unrealistic from a distance? And nothing helps, even marking distant cubemaps specifically on that ramp face, it still doesn't effect anything. Does anyone have experience on the best way to deal with it? (Not even mentioning, how it managed to reflect the sky light through the arch... VALVE, pls add real-time reflections...)
  7. If I am still in graybox stage and one part of my map is on a hill and I want my map to be accepted for mapcore playtesting, should I make it simple from normal brushes or do I have to use displacements (even though I will later on try to do them with 3d modelling program)?
  8. CS:CZ deleted scenes in cs:go dream
  9. Hello. I can't find any tutorials with the thing I need to do here. So I want to ask Is there a way to make a proper arch while it's on different height? I made an arch, lined it up with the grid, extended and I have used vertex tool to move the end of it a bit higher. I ended up with a nice looking arch, but having distortions. Any better way to do it in hammer?
  10. So that means if I want my map to reach valve, I will need to make models with fully payed version of maya or 3ds max? Being stuck with gimp and blender sounds awfully, but it seems I won't have any other option. Unless, I could try to use student's licence and when I will learn to fully use the program, I could buy MAYA LT and remake all the models with that program in one month so it would be all legit. Do you think it would work? So you're saying one of the biggest gaming company won't check how an amateur made those models or textures more in depth to avoid getting sued?
  11. And if I will make all models for my level with student's license modeling program, will valve be able to add my level to the next operation (a.k.a. buy the map from me)?
  12. Hello. I am currently working on a competitive cs:go map and soon i will start detailling. What modeling program should I learn - maya, 3ds max or blender? Hardest things I will make is sculptures, vehicles and a helicopter. Maybe animated 3d skybox model. I will do some video editing and work later on with cryengine 5 or unreal Engine 4. I am planning to study architecture or design.And is it possible for valve to see if the models were made by a pirated version of 3ds max or maya? After I will finish school, I win't have enough money to pay for the "legal" version of 3ds max or maya. What texture creation program is the best? Photoshop? Also, i have a limited time to learn the program, about 7 months. I am thinking to go with maya, but I want to hear what pros would recommend. I am working alone, if it changes anything.
  13. RealaxFourX

    De_forlorn WIP

    Hey. Would it be possible to have a better look at de_forlorn? I can't find this level in workshop. When are you planning to upload it?
  14. RealaxFourX


    Even though I agree, that it doesn't help you in finding layout mistakes, but it should be noted that light_env gives a good idea how your level will look like and it gives a real life touch, plus it only takes 20-40 seconds to add it. So why not?
  15. RealaxFourX


    Mine is default also, the only thing I changed is it's ambient and glowing colour and everything works perfectly. In your level it looks as it would be very cloudy and at evening.
  16. RealaxFourX


    Adding light_environment will fix it. Also, I would suggest changing the dust2 skybox, as it looks very dull and overused.
  17. RealaxFourX


    I gave it a look, sadly I didn't see the part I was interested the most, it didn't have those fancy textures, models. I had a run on your map and I have noticed, that there are many places, there is a huge fps drop. Usually on official competitive matches I manage to get 30-35 as average in your map I had from 120 to 22 fps. You should optimise this areas the most: And why is there a huge playable space under your level? Seal it off as I doubt it would have any purposes.
  18. RealaxFourX


    The workshop link doesn't work.
  19. RealaxFourX


    Are those two walls, I marked in red, models? Is there any way to see the map in game? I would love to see how de_lite cs:go version is going.
  20. Looks promising. When are you planning to upload to steam workshop?
  21. I wouldn't suggest starting detailing, especially if you haven't seen how the gameplay works in your map or you didn't do any game play tests (competitive and high ranked are highly recommended)
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